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Tag Archives: nimh
Nimh Game URL Tutorial
Were you readers when we presented User Interactive Entry Dynamically Controlled Javascript Primer Tutorial and said … As time goes on, more and more we see the benefits of URLs that start with “/” (but not HTTP:// nor HTTPS:// absolute … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged absolute URL, battleships and cruisers, game, HTML, hybrid, nimh, PHP, programming, relative URL, tutorial, url
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Nimh Game for Two Remote Players Tutorial
The recent Nimh Game Revisit Tutorial continued the idea with our Nimh game, whereby a human plays the computer, and we take it you can see that two players within reach of a device playing the game could collaborate as … Continue reading
Posted in eLearning, Games, Tutorials
Tagged click, collaborate, CSS, email, game, hover, image, link, match, mixed content, nimh, onmouseover, PHP, programming, share, sharing, SMS, ssl, tutorial, vertical-align
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Nimh Game Revisit Tutorial
We’re revisiting our Nimh (“play the computer and do not get stuck with the last match”) game today, for a few reasons … it had slowed down, reading through user files, but every now and then we can maintain that … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged click, CSS, game, hover, image, link, match, mixed content, nimh, onmouseover, PHP, programming, ssl, tutorial, vertical-align
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.