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Tag Archives: z-index
GeoJson World Coastline TimeZone Tutorial
Luckily for programmers all over, the organization of TimeZones has had an International flavour in its development and maintenance. As such, given the “purely coastline” GeoJson data involved in our fledgling PHP web application of yesterday’s GeoJson World Coastline Primer … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged area, canvas, geojson, gesture, HTML, IFRAME, image, image map, img, integration, Javascript, JSON, map, onclick, onmousedown, ontouchdowm, ontouchend, ontouchstart, overlay, PHP, place, programming, reference, software integration, stop press, timezone, touch, touch gesture, tutorial, where, z-index
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GeoJson World Coastline Primer Tutorial
We’re keen to further explore the possibilities of GeoJson public data sets, further to yesterday’s Swift Playgrounds on macOS Map Emoji Tutorial. And then we remembered some of the methodologies we used with Responsive Web Design Landing Page Image Map … Continue reading →
Posted in eLearning, Event-Driven Programming, Operating System, Software, Tutorials
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Tagged area, canvas, geojson, HTML, image, image map, img, Javascript, JSON, map, onclick, overlay, PHP, programming, tutorial, z-index
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Responsive Web Design Landing Page Image Map Onresize Tutorial
We try to not make the onresize event a “second class citizen” in our thinking here, and we wait for the day we think about it as a matter of course, and we’ll know we’ve arrived at some representation of … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged area, base64, base64_encode, child, CSS, data uri, data url, file_get_contents, GD, getBoundingClientRect, height, HTML, IFRAME, image, image map, img, Javascript, landing page, left, onclick, one image, one image website, onload, onmouseout, onmouseover, onresize, overlay, parent, photography, PHP, position, programming, top, transparency, transparent, tutorial, webpage, width, z-index
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Responsive Web Design Landing Page Image Map Tutorial
The recent Responsive Web Design Landing Page Incarnation Tutorial said … So, why keep the old way? Well, we packed the “old way” with content rich functionality, and do not want to ditch that yet, but maybe over time?! We’re … Continue reading →
Posted in eLearning, Event-Driven Programming, Photography, Tutorials
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Tagged area, base64, base64_encode, child, CSS, data uri, data url, file_get_contents, GD, getBoundingClientRect, height, HTML, IFRAME, image, image map, img, Javascript, landing page, left, onclick, one image, one image website, onload, onmouseout, onmouseover, overlay, parent, photography, PHP, position, programming, top, transparency, transparent, tutorial, webpage, width, z-index
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Dots and Boxes Game Parameterization Tutorial
We quite like … substitutional approaches to coding interpretive approaches to coding take a hardcoded string and either … parameterize it repurpose it … and with the “Dots and Boxes Game” web application of yesterday’s Dots and Boxes Game Primer … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, clone, cloning, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, device width, dimension, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, hardcode, hardcoding, highlight, hover, HTML, image, instance, interpretive, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, morph, navigator.platform, notification, notifications, notifications API, number of players, onclick, parameter, parameterization, paste, player, players, position, programming, say, score, select, selection, selection api, size, sizing, spread, spreading, status, style, styling, substitution, substitutional, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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Dots and Boxes Game Primer Tutorial
Today, do you fancy … Morphing a clone … or should that be … Cloning a morph … onto yesterday’s SOS Game Primer Tutorial with our new “Dots and Boxes” game? Yes, that’s it for us today, simply because the … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, clone, cloning, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, hover, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, morph, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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SOS Game Primer Tutorial
Even though it took too long to get to yesterday’s Word Find Game Viewport Tutorial‘s Word Find Game’s level of satisfaction, for us, it was always going to be worth it, because when you overengineer it can mean cloning off … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, hover, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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Word Find Game Viewport Tutorial
Do you remember the last time at this blog that we simulated the Android “toast” mobile app temporary message box with Ants Up a Wall Game Toast Tutorial? It forms part of our solution regarding … mobile device use … … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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I like the single-row radio-play approach for keeping the controls compact while still making each selection clear. When Iβm checking a calculation alongside a tutorial, I use StepStat to see the intermediate steps; how do you handle the layout when the playlist gets much longer?