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Tag Archives: sharing
One or Several Did You Know Quiz Multiple Tailored Sharing Tutorial
Yes, it was the case with yesterday’s One or Several Did You Know Quiz Multiple Sharing Tutorial that we did not allow any sharing of any question sets that were not our static default ones … You weren’t dreaming! At … Continue reading
Posted in Ajax, eLearning, Event-Driven Programming, Tutorials
Tagged accountablity, Ajax, array, collaboration, data, delimitation, delimiter, dropdown, dynamic, email, emoji, FormData, game, HTML, iOS, Javascript, localStorage, mantissa, mobile, multiple, onclick, option, personalization, programming, prompt, quiz, select, setTimeout, sharing, static, tutorial
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One or Several Did You Know Quiz Multiple Sharing Tutorial
The day before yesterday’s One or Several Did You Know Quiz Multiple Mobile Tutorial‘s One or Several Did You Know Quiz Tailored Quiz Tutorial mentioned … stick with some default static data … or … be able to create their … Continue reading
Posted in Ajax, eLearning, Event-Driven Programming, Tutorials
Tagged accountablity, Ajax, array, collaboration, data, delimitation, delimiter, dropdown, dynamic, email, emoji, FormData, game, HTML, iOS, Javascript, localStorage, mobile, multiple, onclick, option, personalization, programming, prompt, quiz, select, setTimeout, sharing, static, tutorial
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Audio and Video Creator via Media Browsing Image Background Email Tutorial
Yesterday’s Audio and Video Creator via Media Browsing Image Background Tutorial added functionality “creating” something (in HTML). When this happens, it may be that it is not only you who is interested in your creation. In other words you may … Continue reading
Posted in Ajax, eLearning, Event-Driven Programming, Tutorials
Tagged Ajax, animated gif, audioi, background, background image, browse, button, email, file, form, FormData, hardcoding, image, media, multiple, PHP, programming, sequence, share, sharing, span, submit, synchronize, tutorial, video
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.