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Tag Archives: sharing
CSS Background Position Revisit Recursive Iframe Tutorial
Onto yesterday’s CSS Background Position Revisit Tutorial, today we’re offering … SMS … or … email … means of sharing your CSS work, as an interactive user, but on this occasion, we have a big gulf regarding what these two … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged background, background image, background-position, background-position-x, blockquote, collaboration, CSS, dropdown, dynamic, email, form, HTML, IFRAME, Javascript, justify, multiple, order, programming, prompt, recursion, recursive, recursive iframe, select, sharing, she, SMS, textarea, tutorial
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Image Flipping or Flopping at Speed Sharing Tutorial
To value add with a web application, further to yesterday’s Image Flipping or Flopping at Speed Browsing Tutorial, we see it as important to get to a point where you can broach that big philosophical question … Do you see … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
Tagged animate, animation, border-radius, browse, browsing, collaboration, DOM, email, flip, flop, horizontal rule, image, Javascript, local file, local file browsing, programming, rpm, share, sharing, SMS, transform, tutorial
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The distinction between course-driven and immersion-driven learning is useful. A small extension to the australia.htm exercise would be a set of named map markers and a text filter: first update the visible markers on an input event, then add a collected/uncollected toggle, and finally persist only that toggle state in localStorage. That gives beginners a concrete reason to learn arrays, DOM updates and browser storage without needing PHP or MySQL first. It is also worth testing empty searches, a page reload and disabled storage separately; those are different failure cases. Disclosure: we maintain the GTA 6 interactive map. I am suggesting it as an example of a map-and-progress interface, not claiming that we used the tutorial code. Would you introduce persistence after the first working interaction, or keep the initial exercise entirely stateless?