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Tag Archives: select
Ants Up a Wall Game Background Tutorial
Further to yesterday’s Ants Up a Wall Game Genericization Tutorial we wanted to point out, regarding many online games, how important backgrounds are. We’ve got seven featured emoji animals now with our “genericization drive”, as it stands today, and each … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
Tagged ants, attribute, background, background image, background-size, body, CSS, data attribute, document.body, DOM, dropdown, emoji, game, genericization, global data attribute, gradient, hardcoding, HTML, iPhone, Javascript, linear gradient, mobile, programming, recall, save, select, snapshot, snapshots, style, tutorial, window.open, window.opener
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Ants Up a Wall Game Genericization Tutorial
We think, around here, that it is best to have a web application settled into working on the platforms you want it to, ahead of any “genericization drives”, like we try starting out on today, with the “Ants Up a … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
Tagged ants, attribute, background, body, CSS, data attribute, document.body, dropdown, emoji, game, genericization, global data attribute, gradient, hardcoding, HTML, iPhone, Javascript, linear gradient, mobile, programming, recall, save, select, snapshot, snapshots, style, tutorial, window.open, window.opener
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Ants Up a Wall Game Mobile Tutorial
We can’t remember when we first coded the “Ants Up a Wall” game à la Ants Up a Wall Game Snapshots Tutorial, but playing it, as of yesterday’s version, it was “not pretty” on our iPhone device. The “Wall” in … Continue reading
Posted in eLearning, Event-Driven Programming, Games, iOS, Tutorials
Tagged ants, attribute, body, CSS, data attribute, document.body, dropdown, game, global data attribute, HTML, iPhone, Javascript, mobile, programming, recall, save, select, snapshot, snapshots, style, tutorial, window.open, window.opener
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Ants Up a Wall Game Snapshots Tutorial
It occurred to us that … yesterday’s Making of User Interactive Entry Dynamically Controlled Javascript Parameterization Tutorial‘s involvement, behind the scenes, with having document.body element receive useful global data attributes, as a new idea for us … could combine with … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged ants, attribute, body, CSS, data attribute, document.body, dropdown, game, global data attribute, HTML, Javascript, programming, recall, save, select, snapshot, snapshots, tutorial, window.open, window.opener
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YouTube Music Video External Javascript Genericization Tutorial
In yesterday’s The Wrecking Crew Peering Disco Tutorial we praised the role of external Javascript in the current YouTube Music Video Peer to Peer web applications … more twinning possibilities, easily applied, as per today’s Stop Press generic YouTube IFrame … Continue reading
Posted in eLearning, Event-Driven Programming, OOP, Tutorials
Tagged ABC 702, API, buffer, buffering, comma separated list, cue, data, Disco, dropdown, dynamic, email, event, external Javascript, gernericization, hardcoding, HTML, IFRAME, Javascript, local web server, mailto, member, method, Object Oriented Programming, onerror, OOP, pause, peer, peer to peer, placeholder, play, playlist, programming, programming.tutorial, select, span, stop press, testing, textbox, the wrecking crew, twin, video, Wikipedia, Yacht Rock, YouTube, YouTube API
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The Wrecking Crew Peering Disco Tutorial
Javascript makes the online wooooorrrrllllddd go around. External Javascript, we find, can help twin this wooooorrrrllllddd with another wooooorrrrllllddd in a “peer to peer” manner. After all, with … The Wrecking Crew Disco the changed HTML the changed HTML the_wrecking_crew.html … Continue reading
Posted in eLearning, Event-Driven Programming, OOP, Tutorials
Tagged ABC 702, API, buffer, buffering, cue, data, Disco, dropdown, dynamic, email, event, external Javascript, hardcoding, HTML, IFRAME, Javascript, local web server, mailto, member, method, Object Oriented Programming, onerror, OOP, pause, peer, peer to peer, play, playlist, programming, programming.tutorial, select, span, stop press, testing, the wrecking crew, twin, video, Wikipedia, Yacht Rock, YouTube, YouTube API
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