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Tag Archives: progress
YouTube API Caller Replaced Video Entry Tutorial
In addition to the … user entry URL … and now … user entry data URI … optionally using local file browsing … … playlist amending tools available to users within yesterday’s YouTube API Caller Radio Play Phase Two Data … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged absolute URL, after, animated gif, animation, API, argument, audio, cache, call, cell, class, compilation, condition, conditional, console, console.warn, content, CSS, cursor, data uri, debug, debugging, Did you know, display, document.title, DOM, double click, duration, element, email, event, Google Chrome, hashtag, hashtagging, HTML, IFRAME, image, img, instance, integration, interactive, interfacing, Javascript, link, localStorage, loop, looping, media, mimetype, modularization, module, Object Oriented Programming, oncontextmenu, onmousedown, ontouchdown, ontouchmove, OOP, overlay, PHP, play, playlist, popup, programming, progress, recall, right click, share, software integration, table, table cell, text, text cursor, textbox, textual cursor, title, tutorial, url, user, user input, video, web inspector, YouTube, YouTube API
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YouTube API Caller Radio Play Phase Two Data URI PHP Tutorial
Further to yesterday’s YouTube API Caller Radio Play Obsession Looping Tutorial, and concerning … phase two data URI user media interactive textbox entries … we’d actually started down it’s road in our first pass of PHP work a couple of … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged absolute URL, after, animated gif, animation, API, argument, audio, cache, call, cell, class, compilation, condition, conditional, console, console.warn, content, CSS, cursor, data uri, debug, debugging, Did you know, display, document.title, DOM, double click, duration, element, email, event, Google Chrome, hashtag, hashtagging, HTML, IFRAME, image, img, instance, integration, interactive, interfacing, Javascript, link, localStorage, loop, looping, media, mimetype, modularization, module, Object Oriented Programming, oncontextmenu, onmousedown, ontouchdown, ontouchmove, OOP, overlay, PHP, play, playlist, popup, programming, progress, recall, right click, share, software integration, table, table cell, text, text cursor, textual cursor, title, tutorial, url, user, user input, video, web inspector, YouTube, YouTube API
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YouTube API Caller Radio Play Obsession Looping Tutorial
Yesterday’s YouTube API Caller Phase Two Console Warning Tutorial outlined why … “single song obsessional looping” … sits uneasily with … “set of song videos looping” … in Radio Play mode of use … with our recent Tabular Single Row … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged absolute URL, after, animated gif, animation, API, argument, audio, cache, call, cell, class, compilation, condition, conditional, console, console.warn, content, CSS, cursor, data uri, debug, debugging, Did you know, display, document.title, DOM, double click, duration, element, email, event, Google Chrome, hashtag, hashtagging, HTML, IFRAME, image, img, instance, integration, interactive, interfacing, Javascript, link, localStorage, loop, looping, media, mimetype, modularization, module, Object Oriented Programming, oncontextmenu, onmousedown, ontouchdown, ontouchmove, OOP, overlay, play, playlist, popup, programming, progress, recall, right click, share, software integration, table, table cell, text, text cursor, textual cursor, title, tutorial, url, user, user input, video, web inspector, YouTube, YouTube API
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YouTube API Caller Phase Two Console Warning Tutorial
Continuing on from yesterday’s YouTube API Caller Phase Two Text Cursor Tutorial … What the dickens is “Console Warning”? Well, it’s a new good friend to us using the Google Chrome web browser (but other web browsers can work it … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, OOP, Tutorials
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Tagged absolute URL, after, animated gif, animation, API, argument, audio, cache, call, cell, class, compilation, condition, conditional, console, console.warn, content, CSS, cursor, data uri, debug, debugging, Did you know, display, document.title, DOM, double click, duration, element, email, Google Chrome, hashtag, hashtagging, HTML, IFRAME, image, img, instance, integration, interactive, interfacing, Javascript, link, localStorage, media, mimetype, modularization, module, Object Oriented Programming, onmousedown, ontouchdown, OOP, overlay, play, playlist, popup, programming, progress, recall, share, software integration, table, table cell, text, text cursor, textual cursor, title, tutorial, url, user, user input, video, web inspector, YouTube, YouTube API
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YouTube API Caller Phase Two Text Cursor Tutorial
As a bit of a sidestep away from the forward progress of yesterday’s YouTube API Caller Phase Two Other Mimetypes Sharing Tutorial … yes, we will get onto user data URI entries soon … but … let’s, today, for mobile … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged absolute URL, after, animated gif, animation, API, argument, audio, call, cell, compilation, content, CSS, cursor, data uri, display, document.title, DOM, double click, duration, element, email, hashtag, hashtagging, HTML, IFRAME, image, img, integration, interactive, interfacing, Javascript, link, localStorage, media, mimetype, modularization, module, onmousedown, ontouchdown, overlay, play, playlist, popup, programming, progress, recall, share, software integration, table, table cell, text, text cursor, textual cursor, title, tutorial, url, user, user input, video, YouTube, YouTube API
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Animated Plane Refuel Game Tutorial
Today we wondered how best to involve the … plane … mainly, but perhaps also the … gymnast … with a guest starring role … … in an online game in our recent Animated Plane and Coconut Hunt Game Nuances … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged animated gif, animation, background image, background-repeat, background-size, border, border image, border-bottom, clipart, coconut, content, contenteditable, createElement, crosshair, CSS, cursor, data uri, Did you know, DOM, dynamic javascript, emoji, emoji text, event, Freepik, game, giphy, Google, Google Image search, hashtag, hashtagging, height, HTML, hunt, IFRAME, iframe widget, image, image search, Javascript, keyframes, makeagif.com, mix-blend-mode, noun, object, onclick, onload, onmousemove, OOP, overlay, pinterest, pixel, pointer, popup, position, procul.org, programming, progress, prompt, reactions, script, stop press, storyborad, SVG, svg+xml, text, textarea, transition, transitions, transparent, transparent background, tutorial, url, webp, white, white background, widget, width, window.open, window.opener
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External Javascript YouTube Audio of Video Snippet Tutorial
Given the current Play Audio Stream of Selected YouTube Video In Place functionality talked about, last, at External Javascript YouTube Audio of Video Numericals Tutorial occurs “in place” there’s a good chance what the user may want to describe is … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged argument, arguments, audio, button, child, click, connection, control, controls, debug, debugging, delay, Did you know, dynamic, emoji, emoji button, fallback, FreeConvert, geo chart, Google chart, hashtag, hashtagging, height, hierarchy, hotkey, href, HTML, IFRAME, image, image map, integration, interruption, iOS, Javascript, keyboard, layer, left, link, loop, map, media, mobile, mp4, mute, onload, opacity, overlay, parent, parent.parent, pause, personalization, PHP, play, position, programming, progress, retry, setInterval, setTimeout, snippet, software integration, StackOverflow, stop press, stream, textarea, timing, top, tutorial, unmute, url, video, web inspector, width, YouTube, z-index
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External Javascript YouTube Audio of Video Numericals Tutorial
Regarding yesterday’s External Javascript YouTube Audio of Video Fallback Tutorial 📻🎶 (📻🎶) emoji (non-mobile showing) title attribute now goes something like … Right click opens in new window the video and audio but normal click just plays audio in place. … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged argument, arguments, audio, button, child, click, connection, control, controls, debug, debugging, delay, Did you know, dynamic, emoji, emoji button, fallback, FreeConvert, geo chart, Google chart, height, hierarchy, hotkey, href, HTML, IFRAME, image, image map, integration, interruption, iOS, Javascript, keyboard, layer, left, link, loop, map, media, mobile, mp4, mute, onload, opacity, overlay, parent, parent.parent, pause, personalization, PHP, play, position, programming, progress, retry, setInterval, setTimeout, software integration, StackOverflow, stop press, stream, textarea, timing, top, tutorial, unmute, url, video, web inspector, width, YouTube, z-index
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