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Tag Archives: programming
PHP and Javascript and CSS WebGL Prism Tutorial
To infinity and beyond!! … well, at least to the 3rd dimension … yes, we’re rejoining our Geometry and Land Surveying theme today, rejoining the discussion of PHP and Javascript and CSS Shape Rotation Tutorial as shown below, but giving … Continue reading →
Posted in eLearning, Games, GUI, Land Surveying, Tutorials
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Tagged animation, API, CSS, geometry, HTML, HTML5, Javascript, Land Surveying, lighting, mathematics, perspective, programming, render, tutorial, WebGL
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19 Comments
C++ OpenGL in Xcode Generic Regular Prism Drawing Tutorial
In our search for a “C++ (Xcode IDE) OpenGL desktop application regular polygon drawer” (if anybody asks today what I do, that’s it, for the day), feel that they can’t channel the lyrics of Charlene this time, as we have … Continue reading →
Posted in eLearning, GUI, Operating System, Tutorials, Xcode
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Tagged apothem, C++, geometry, graphics, hexagonal prism, lighting, Mac, Mac OS X, mathematics, OpenGL, perspective, programming, tutorial, Xcode
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24 Comments
C++ OpenGL in Xcode Hexagonal Prism Tutorial
People think differently. People have reverence for different things. Some people do not like generalizations (“bye for now”). We like … associations linkages patterns creeping up on knowledge, especially if the subject matter is difficult … and so we proceed, … Continue reading →
Posted in eLearning, GUI, Operating System, Tutorials, Xcode
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Tagged apothem, C++, geometry, graphics, hexagonal prism, lighting, Mac, Mac OS X, mathematics, OpenGL, perspective, programming, tutorial, Xcode
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12 Comments
C++ OpenGL in Xcode Follow Up Tutorial
OpenGL has a OpenGL.org landing page which will talk about all the platforms supported, and let’s just remind you about the purpose, with a quote from the webpage … The Industry’s Foundation for High Performance Graphics from games to virtual … Continue reading →
C++ OpenGL in Xcode Primer Tutorial
OpenGL is, to quote from the OpenGL.org landing page … The Industry’s Foundation for High Performance Graphics from games to virtual reality, mobile phones to supercomputers … a big player for game developers for desktop, web, and mobile platforms. Today … Continue reading →
Posted in eLearning, Games, GUI, Installers, Operating System, Tutorials, Xcode
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Tagged C++, games, glew, GLUT, graphics, Hello World, install, Linux, Mac, Mac OS X, Macports, OpenGL, programming, Tcl/Tk, tutorial, Xcode
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7 Comments
PHP and Javascript and CSS Shape Rotation Tutorial
We’re continuing on with our Geometry and Land Surveying theme today, following on from yesterday’s PHP and Javascript and CSS Shape Drawing Tutorial as shown below. When there are only small distances we talk about Plane Geometry because the curvature … Continue reading →
Posted in eLearning, Event-Driven Programming, GUI, Land Surveying, Tutorials
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Tagged CSS, CSS3, document.write, geometry, HTML, Javascript, Land Surveying, mathematics, onunload, PHP, popup, programming, rotation, setInterval, SVG, tutorial, window.open
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15 Comments
PHP and Javascript and CSS Shape Drawing Tutorial
It is no coincidence that Geometry and Land Surveying have a lot in common. When there are only small distances we talk about Plane Geometry because the curvature of the earth doesn’t come into the equation. When Earth curvature matters, … Continue reading →
Posted in eLearning, Land Surveying, Tutorials
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Tagged convex polygon, CSS, geometry, Google, Google chart, HTML, Javascript, Lang Surveying, mathematics, PHP, polygon, programming, shape, SVG, tutorial
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18 Comments
HTML Window Events Primer Tutorial
Javascript client work using DOM (the Document Object Model) often concentrates on the “document” object of a web page, but there is also a “window” object for the display of a web page at a web browser. This “window” object … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged body, CSS, document, DOM, event, event-driven, HTML, Javascript, onload, onresize, onunload, programming, tutorial, window
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14 Comments

