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Tag Archives: programming
Emoji Contact Us Feedback Cross-Browser Tutorial
Yesterday’s Emoji Contact Us Feedback Textarea Tutorial had us more integrated involving emojis with the HTML5 canvas element we use as the source for an image attachment to a potential email for use as Feedback, perhaps. There are cross-browser issues … Continue reading
Posted in eLearning, Tutorials
Tagged canvas, contact, cross-browser, CSS, div, email, emoji, feedback, Firefox, form, HTML, HTML entities, Javascript, programming, Safari, textarea, tutorial
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Emoji Contact Us Feedback Textarea Tutorial
Yesterday’s Emoji Contact Us Feedback Integration Tutorial started us down the road of trying to make emoji usage more functional with the annotation aspects of our Feedback (Contact Us type of) web application. We have a textarea HTML element currently … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged canvas, contact, CSS, div, email, emoji, feedback, form, HTML, HTML entities, Javascript, programming, textarea, tutorial
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Emoji Contact Us Feedback Integration Tutorial
We’re revisiting the work of Contact Us Feedback Android Tutorial which features … email feedback canvas … with some early days integration with the recent work of Emoji Name Search Fairy Story PHP Tutorial, because we think the addition of … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged canvas, contact, CSS, email, emoji, feedback, form, HTML, Javascript, programming, tutorial
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Five Hundred Card Game Flow Tutorial
Sometimes web applications need that “modal” quality that the Javascript popup boxes, specifically our use of the window.alert([information]) Javascript popup window for the Five Hundred Card Game. The reason is that given the Javascript client side’s lack of a true … Continue reading
Posted in eLearning, Event-Driven Programming, Games, OOP, Tutorials
Tagged alert, cards, class, CSS, data member, delay, dialog, div, draw poker, dropdown, eval, game, games, HTML, instanceof, Javascript, method, modal, object.object oriented programming, OOP, pontoon, popup, programming, select, setTimeout, synergy, table, tutorial
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Five Hundred Card Game Bidding Tutorial
We’re introducing another Card Game into the mix of the Draw Poker and Pontoon functionality from the Draw Poker Card Game Bidding Tutorial of a couple of days back. That card game is Five Hundred, and if you know this … Continue reading
Posted in eLearning, Event-Driven Programming, Games, OOP, Tutorials
Tagged cards, class, CSS, data member, draw poker, game, games, HTML, instanceof, Javascript, method, object.object oriented programming, OOP, pontoon, programming, synergy, table, tutorial
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Draw Poker Card Game Bidding Tutorial
Yesterday’s Pontoon Card Game Bidding Tutorial added a “bidding” functionality part to our Pontoon Card Game web application, and set us to thinking of introducing another card game into the mix that capitalises on the potential synergies with Pontoon, and … Continue reading
Posted in eLearning, Event-Driven Programming, Games, OOP, Tutorials
Tagged cards, class, CSS, data member, draw poker, game, games, HTML, instanceof, Javascript, method, object.object oriented programming, OOP, pontoon, programming, synergy, tutorial
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Pontoon Card Game Bidding Tutorial
Today we are adding an optional bidding functionality part to the “Pontoon Card Game” web application started with yesterday’s Pontoon Card Game Primer Tutorial. The concept of a “bid” in a card game can be thought of as either … … Continue reading
Posted in eLearning, Event-Driven Programming, Games, OOP, Tutorials
Tagged cards, class, CSS, data member, game, games, HTML, instanceof, Javascript, method, object.object oriented programming, OOP, pontoon, programming, tutorial
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Pontoon Card Game Primer Tutorial
Today’s Pontoon (sometimes known as Blackjack) Card Game web application has no “instanceof” operator usage as yesterday’s Javascript instanceof Food Emoji Guessing Game Tutorial did, but the Object Oriented Programming (or OOP) connections with the Javascript is very strong today, … Continue reading
Posted in eLearning, Event-Driven Programming, Games, OOP, Tutorials
Tagged cards, class, CSS, data member, game, games, HTML, Javascript, method, object.object oriented programming, OOP, pontoon, programming, tutorial
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