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Tag Archives: PHP
Event Calendar PHP Tutorial
Let’s face it. Serverside PHP is just great! It opens up so many opportunities regarding data in your web applications. As such, onto yesterday’s Event Calendar New Window Tutorial logic we now have a … Record to Remember … form … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged bold, bookmark, calendar, colour, data, date, day, day of week, dropdown, event, file_get_contents, HTML, Javascript, MAMP, month, PHP, placeholder, programming, select, span, stop press, style, styling, table, text shadow, title, tutorial, user experience, UX, window
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Drag and Drop via Hotlinked Javascript Global Variable Tutorial
The recent Drag and Drop via Hotlinked External Javascript Tutorial had an annoyance, whereby, regarding its modus operandi of … write their own HTML (and derived Javascript) via a textarea element with initial template HTML code construct a personalized HTML … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged absolute, absolute URL, child, download, drag, drag and drop, drop, external Javascript, form, generic, genericization, global, global variable, hotwire, hotwiring, HTML, IFRAME, Javascript, local web server, MAMP, onclick, onmousedown, ontouchdown, parent, PHP, programming, script, textarea, tutorial, url, user, variable, webpage
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Drag and Drop Three Dimensional Look Tutorial
So far with our latest Drag and Drop work, further to that of Drag and Drop via Hotlinked External Javascript Tutorial below, we’ve concentrated on Javascript. So, you’d think it would be CSS’s time for attention?! Well, sort of. We … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged absolute, absolute URL, child, CSS, download, drag, drag and drop, drop, emoji, external Javascript, form, generic, genericization, global, global variable, hotwire, hotwiring, HTML, IFRAME, Javascript, local web server, MAMP, onclick, onmousedown, ontouchdown, parent, PHP, programming, script, style, styling, text shadow, textarea, three dimensional, tutorial, url, user, variable, webpage
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Drag and Drop via Hotlinked External Javascript Tutorial
There are three very useful “hotwiring” ideas that usually work with your web applications … via absolute image URLs via absolute stylesheet URLs via absolute external Javascript URLs … and that last one is what we want to hone in … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged absolute, absolute URL, download, drag, drag and drop, drop, external Javascript, form, generic, genericization, hotwire, hotwiring, HTML, Javascript, local web server, MAMP, PHP, programming, script, textarea, tutorial, url, user, webpage
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Enneagram Type Game Tutorial
A lot of us wonder what goes towards making up our personalities. We remember doing a Myers-Briggs test for some job as part of the vetting process. We thought we’d write another experimental drag and drop game, like yesterday’s Australian … Continue reading
Posted in eLearning, Games, Tutorials
Tagged categorization, category, cell, drag, drag and drop, drop, drop zone, eneagram, enneagram type, file_get_contents, game, games, Google, hollywood, HTML, human, movie star, myers-briggs, people, person, personality, personality test, PHP, programming, psychology, street type, table, traits, tutorial, Wikipedia
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Australian Street Type Game Tutorial
The experimental drag and drop theme continues on today, after Experimental Drag and Drop Game Tutorial‘s debut game application, with a Wikipedia inspired “Australian Street Type” game today. Huh?! Well, you know those street names that baffle? Or are we … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged cell, drag, drag and drop, drop, drop zone, file_get_contents, game, games, Google, HTML, PHP, programming, street type, table, tutorial, Wikipedia
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.