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Tag Archives: PaintBrush
Nostalgia Game External Javascript Iframe CSS Rules Saved Tutorial
Today we want to augment … our findings from yesterday’s proof of concept web application at CSS Style Javascript DOM Override Onload Primer Tutorial the sanity check of this useful link confirming the difficulty to dynamically create new CSS Rules, … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged address bar, argument, background, background image, camera, CSS, CSS Rule, external Javascript, file, game, games, getBoundingClientRect, GIMP, Google, head, HTML, IFRAME, image, iPhone, Javascript, Mac OS X, Macbook Pro, media, nostalgia, onerror, onload, opacity, overlay, PaintBrush, photograph, photography, Photos app, Preview, programming, search engine, setTimeout, stylesheet, tutorial, user experience, UX, video, YouTube, YouTube API
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Nostalgia Game External Javascript Iframe External CSS Tutorial
We want to extend the functionality of yesterday’s Nostalgia Game External Javascript Iframe CSS Stylesheet Tutorial so that where we left off yesterday with … allow a child HTML iframe webpage calling a particular external Javascript file … still keep_parent_background.js … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged address bar, argument, background, background image, camera, CSS, external Javascript, file, game, games, getBoundingClientRect, GIMP, Google, HTML, IFRAME, image, iPhone, Javascript, Mac OS X, Macbook Pro, media, nostalgia, onerror, onload, opacity, overlay, PaintBrush, photograph, photography, Photos app, Preview, programming, search engine, setTimeout, stylesheet, tutorial, user experience, UX, video, YouTube, YouTube API
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Nostalgia Game External Javascript Iframe CSS Stylesheet Tutorial
Yesterday’s Nostalgia Game External Javascript Iframe CSS Style Tutorial, as shown below, set out with the modest aim … allow a child HTML iframe webpage calling a particular external Javascript file … still keep_parent_background.js extending on yesterday’s Nostalgia Game External … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged address bar, argument, background, background image, camera, CSS, external Javascript, game, games, getBoundingClientRect, GIMP, Google, HTML, IFRAME, image, iPhoen, Javascript, Mac OS X, Macbook Pro, media, nostalgia, opacity, overlay, PaintBrush, photograph, photography, Photos app, Preview, programming, search engine, setTimeout, stylesheet, tutorial, user experience, UX, video, YouTube, YouTube API
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Nostalgia Game External Javascript Iframe CSS Style Tutorial
We’re keen on doing CSS styling in amongst the HTML via style= parameter settings (sometimes termed “inline CSS”). Please don’t think that this approach is as popular as creating stylesheets and external CSS file maintainance. And believe me, I understand … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged address bar, argument, background, background image, camera, CSS, external Javascript, game, games, getBoundingClientRect, GIMP, Google, HTML, IFRAME, image, iPhoen, Javascript, Mac OS X, Macbook Pro, media, nostalgia, opacity, overlay, PaintBrush, photograph, photography, Photos app, Preview, programming, search engine, setTimeout, tutorial, user experience, UX, video, YouTube, YouTube API
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Nostalgia Game External Javascript Iframe CSS Inheritance Tutorial
Yesterday’s aesthetically motivated Nostalgia Game Gimp Tutorial as shown below, got us thinking about … CSS styling child HTML iframe CSS styling background images in webpages background images in child HTML iframe “inheriting” CSS styling … and hope you can … Continue reading →
Posted in eLearning, Games, GIMP, Operating System, Photography, Tutorials
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Tagged background, background image, camera, CSS, external Javascript, game, games, getBoundingClientRect, GIMP, Google, HTML, IFRAME, image, iPhoen, Javascript, Mac OS X, Macbook Pro, media, nostalgia, opacity, overlay, PaintBrush, photograph, photography, Photos app, Preview, programming, search engine, setTimeout, tutorial, user experience, UX, video, YouTube, YouTube API
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Nostalgia Game Gimp Tutorial
Aesthetically, a web application has many and varied “inputs”, some of the main being for us … the media resources you add to it the stylesheet CSS “smarts” you add to it at a user experience (or UX) level, how … Continue reading →
Posted in eLearning, Games, GIMP, Photography, Tutorials
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Tagged background image, camera, CSS, game, games, GIMP, Google, HTML, IFRAME, image, iPhoen, Javascript, Mac OS X, media, nostalgia, opacity, overlay, PaintBrush, photograph, photography, Photos app, Preview, programming, search engine, tutorial, user experience, UX, video, YouTube, YouTube API
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YUI Slider Primer Tutorial
Yahoo’s YUI library of client Javascript functionality features a useful object called a “Slider”, that acts like a gauge (perhaps reminiscent of some of the concepts you can read about at PHP/Javascript/HTML Google Chart Gauge Chart Tutorial) with which you … Continue reading →
Posted in eLearning, Event-Driven Programming, GIMP, Tutorials
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Tagged CSS, Did you know, DOM, emoji, gauge, GIMP, HTML, image, Javascript, PaintBrush, programming, Script-Fu, slider, status, tutorial, Yahoo, YUI
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Gimp Free Select Tool and CSS Rotation Primer Tutorial
There are a few “themes” to today’s HTML and Javascript and CSS web application we’ve written, that also features in WordPress 4.1.1’s Gimp Free Select Tool and CSS Rotation Primer Tutorial … creation of image of a white lead with … Continue reading →
Posted in eLearning, GIMP, Tutorials
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Tagged clipboard, CSS, GIMP, HTML, Javascript, PaintBrush, programming, rotation, selection, tool, tutorial
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I like the single-row radio-play approach for keeping the controls compact while still making each selection clear. When Iβm checking a calculation alongside a tutorial, I use StepStat to see the intermediate steps; how do you handle the layout when the playlist gets much longer?