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Tag Archives: PaintBrush
Xcode Swift iOS Application End Game Assets Tutorial
Today’s work concerns what we like to call the “End Game” part of the creation or update of an iOS Mobile Application compiled on the Mac OS X Xcode IDE (Version 9.2 (9C40b)). With our “End Game” thoughts we are … Continue reading →
Posted in eLearning, iOS, Tutorials, Xcode
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Tagged App Store, Apple, assets, configuration, deployment, end game, image, Image Assets, iOS, iPad, iPhone, Mac OS X, mindfulness, mobile application, PaintBrush, programming, project, tutorial, Xcode
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Rainbow Games Background Image Mobile Tutorial
Yesterday’s Rainbow Games Background Image Tutorial set up the idea of background imagery to our Rainbow Games racing web pages, but, on testing this on iPad, found that it was too resource hungry for as good a response as for … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged abstraction, background, background image, background-position, background-repeat, cellpadding, cellspacing, column, CSS, database, DOM, emoji, eval, file_get_contents, float, genericization, GIMP, HTML, HTML entities, image, induction, iPad, Javascript, linear gradient, mobile, newspaper, onion, opacity, overlay, PaintBrush, permalink, permalinks, PHP, programming, scroll, table, tutorial, typesetting
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Rainbow Games Background Image Tutorial
If you are a regular at this blog, you will know that we are exploring “in depth” the implications of discovering what the “Did you Know?” section of the recent Column Intelligence Primer Tutorial told us about how you can … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged abstraction, background, background image, background-position, background-repeat, cellpadding, cellspacing, column, CSS, database, DOM, emoji, eval, file_get_contents, float, genericization, GIMP, HTML, HTML entities, image, induction, Javascript, linear gradient, newspaper, onion, opacity, overlay, PaintBrush, permalink, permalinks, PHP, programming, scroll, table, tutorial, typesetting
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Travel Collage Quiz Game Primer Tutorial
We use quite a few of the principles similar to those used in the previous Body Systems Quiz Game Primer Tutorial today as we create a “Travel Collage Quiz Game” thanking the Sydney Morning Herald 12th August 2017 travel section … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged background, background image, bookmarklet, calculator, cell, CSS, debug, event, grid, HTML, image, Javascript, onclick, onload, overlay, PaintBrush, programming, table, travel, tutorial
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Nostalgia Game External Javascript Iframe CSS Rules Saved Tutorial
Today we want to augment … our findings from yesterday’s proof of concept web application at CSS Style Javascript DOM Override Onload Primer Tutorial the sanity check of this useful link confirming the difficulty to dynamically create new CSS Rules, … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged address bar, argument, background, background image, camera, CSS, CSS Rule, external Javascript, file, game, games, getBoundingClientRect, GIMP, Google, head, HTML, IFRAME, image, iPhone, Javascript, Mac OS X, Macbook Pro, media, nostalgia, onerror, onload, opacity, overlay, PaintBrush, photograph, photography, Photos app, Preview, programming, search engine, setTimeout, stylesheet, tutorial, user experience, UX, video, YouTube, YouTube API
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Nostalgia Game External Javascript Iframe External CSS Tutorial
We want to extend the functionality of yesterday’s Nostalgia Game External Javascript Iframe CSS Stylesheet Tutorial so that where we left off yesterday with … allow a child HTML iframe webpage calling a particular external Javascript file … still keep_parent_background.js … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged address bar, argument, background, background image, camera, CSS, external Javascript, file, game, games, getBoundingClientRect, GIMP, Google, HTML, IFRAME, image, iPhone, Javascript, Mac OS X, Macbook Pro, media, nostalgia, onerror, onload, opacity, overlay, PaintBrush, photograph, photography, Photos app, Preview, programming, search engine, setTimeout, stylesheet, tutorial, user experience, UX, video, YouTube, YouTube API
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Nostalgia Game External Javascript Iframe CSS Stylesheet Tutorial
Yesterday’s Nostalgia Game External Javascript Iframe CSS Style Tutorial, as shown below, set out with the modest aim … allow a child HTML iframe webpage calling a particular external Javascript file … still keep_parent_background.js extending on yesterday’s Nostalgia Game External … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged address bar, argument, background, background image, camera, CSS, external Javascript, game, games, getBoundingClientRect, GIMP, Google, HTML, IFRAME, image, iPhoen, Javascript, Mac OS X, Macbook Pro, media, nostalgia, opacity, overlay, PaintBrush, photograph, photography, Photos app, Preview, programming, search engine, setTimeout, stylesheet, tutorial, user experience, UX, video, YouTube, YouTube API
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Nostalgia Game External Javascript Iframe CSS Style Tutorial
We’re keen on doing CSS styling in amongst the HTML via style= parameter settings (sometimes termed “inline CSS”). Please don’t think that this approach is as popular as creating stylesheets and external CSS file maintainance. And believe me, I understand … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged address bar, argument, background, background image, camera, CSS, external Javascript, game, games, getBoundingClientRect, GIMP, Google, HTML, IFRAME, image, iPhoen, Javascript, Mac OS X, Macbook Pro, media, nostalgia, opacity, overlay, PaintBrush, photograph, photography, Photos app, Preview, programming, search engine, setTimeout, tutorial, user experience, UX, video, YouTube, YouTube API
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