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Tag Archives: overlay
HTML Square Horizontal Rule Mobile Image Map Jigsaw Tutorial
The recent HTML Square Horizontal Rule Editable Image Map Jigsaw Tutorial left us with an Image Map creator in its early days, not very good at handling a mobile platform’s needs to … apply inline CSS HTML styling to the … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged area, array, Bezier curves, browse, canvas, canvas background, cards, cell, chart, child, column, communication, contenteditable, copy, CSS, deck, dictionary, div, DOM, emoji, equation, eval, event, file, game, games, geometry, getBoundingClientRect, getImageData, Google Charts, graph, graphics, grid, guillotine, hangman, hash, hashtag, home, home screen, horizontal rule, HTML, icon, IFRAME, image, image map, induction, innerHTML, integration, iOS, iPad, ispell, Javascript, jigsaw, line, line graph, linear equation, linear gradient, location.hash, map, match, mathematics, Memories, mobile, mobile app, multiple, multiple hashtag, navigation, onchange, onion, onmousemove, ontouchmove, overlay, pan, parent, PHP, placeholder, polynomial, position, programming, proof of concept, propogation, putImageData, QuickTime Player, random, reveal, rotate, rubberband, share, software integration, square, SVG, table, textarea, transform, translate, tutorial, url, window, word, word game, YouTube, z-index
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Muscle Groups Quiz Game Primer Tutorial
Similar to yesterday’s Respiratory System Quiz Game Primer Tutorial, but that little bit different, we write a Muscle Groups web application today. With today’s muscle groups quiz we allowed the share of the photo taken with an iPhone, out of … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged anatomy, form, HTML, image, iPhone, Javascript, overlay, programming, respiratory system, textbox, tutorial
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Respiratory System Quiz Game Primer Tutorial
The previous Body Systems Quiz Game Primer Tutorial shares many commonalities with today’s Respiratory System quiz, two major commonalities being … the source for the quiz knowledge … thanks to HLTAAP001 Recognise healthy body systems TAFE NSW both quizzes have … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged anatomy, form, HTML, image, Javascript, overlay, programming, respiratory system, textbox, tutorial
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HTML Square Horizontal Rule Editable Image Map Jigsaw Tutorial
Adding to yesterday’s HTML Square Horizontal Rule Image Map Jigsaw Tutorial, today we add logic to be able to … Edit the image map via an HTML div contenteditable=true element showing the image map’s outerHTML representation … as well as … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged area, array, Bezier curves, browse, canvas, canvas background, cards, cell, chart, child, column, contenteditable, copy, CSS, deck, dictionary, div, DOM, emoji, equation, eval, event, file, game, games, geometry, getBoundingClientRect, getImageData, Google Charts, graph, graphics, grid, guillotine, hangman, hash, hashtag, home, home screen, horizontal rule, HTML, icon, IFRAME, image, image map, induction, innerHTML, integration, iOS, iPad, ispell, Javascript, jigsaw, line, line graph, linear equation, linear gradient, location.hash, map, match, mathematics, Memories, mobile, mobile app, multiple, multiple hashtag, navigation, onchange, onion, onmousemove, ontouchmove, overlay, parent, placeholder, polynomial, position, programming, proof of concept, propogation, putImageData, QuickTime Player, random, reveal, rotate, rubberband, share, software integration, square, SVG, table, textarea, transform, translate, tutorial, url, window, word, word game, YouTube, z-index
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HTML Square Horizontal Rule Image Map Jigsaw Tutorial
We like the image editor GIMP’s Guillotine functionality we last talked about at Gimp Guillotine Follow Up Memory Tutorial and wanted to start out creating image maps in a similar vein, and remembering back to hard copy digitizing days and … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged area, array, Bezier curves, browse, canvas, canvas background, cards, cell, chart, child, column, copy, CSS, deck, dictionary, DOM, emoji, equation, eval, event, file, game, games, geometry, getBoundingClientRect, getImageData, Google Charts, graph, graphics, grid, guillotine, hangman, hash, hashtag, home, home screen, horizontal rule, HTML, icon, IFRAME, image, image map, induction, innerHTML, integration, iOS, iPad, ispell, Javascript, jigsaw, line, line graph, linear equation, linear gradient, location.hash, map, match, mathematics, Memories, mobile, mobile app, multiple, multiple hashtag, navigation, onchange, onion, overlay, parent, placeholder, polynomial, position, programming, proof of concept, propogation, putImageData, QuickTime Player, random, reveal, rotate, share, software integration, square, SVG, table, transform, translate, tutorial, url, word, word game, YouTube, z-index
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Australian Indigenous Language SVG Overlay Tutorial
Meanwhile, back at “Absolute SVG Positioning (ideally with water views, and ‘Tahiti sounds nice’) Symposium” and “Image Map Admiration Society Cocktail and Drinks Don’t” we wanted to take advantage of the hours spent at the wonderful and stupendous mobilefish Image … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged geo chart, Google chart, HTML, image, image map, indigenous, indigenous Australia, Javascript, language, map, map chart, mobilefish, onclick, overlay, place, polygon, programming, SVG, tutorial, where, Wikipedia
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HTML Square Horizontal Rule Memories Card Game Tutorial
Back to the grid and line and vertex work of the recent HTML Square Horizontal Rule Graph Multiple Numerics Tutorial, today we add on some functionality to its underlying web application’s grid underpinnings which is a card game called Memories, … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged array, Bezier curves, browse, canvas, canvas background, cards, cell, chart, child, column, copy, CSS, deck, dictionary, DOM, emoji, equation, eval, event, file, game, games, geometry, getBoundingClientRect, getImageData, Google Charts, graph, graphics, grid, hangman, hash, hashtag, home, home screen, horizontal rule, HTML, icon, IFRAME, induction, innerHTML, integration, iOS, iPad, ispell, Javascript, line, line graph, linear equation, linear gradient, location.hash, match, mathematics, Memories, mobile, mobile app, multiple, multiple hashtag, navigation, onchange, onion, overlay, parent, placeholder, polynomial, position, programming, proof of concept, propogation, putImageData, QuickTime Player, random, reveal, rotate, share, software integration, square, SVG, table, transform, translate, tutorial, url, word, word game, YouTube, z-index
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SVG Absolute Positioning Sharing Tutorial
The “proof of concept” that was yesterday’s SVG Absolute Positioning Primer Tutorial web application has had a makeover today to … add in email sharing functionality (for small numbers of polygons) … though today is not the end of the … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged absolute, caption, contenteditable, div, email, graphics, HTML, Javascript, nest, onclick, overlay, polygon, position, programming, proof of concept, redo, shape, sharing, SVG, tutorial, undo, vector
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