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Tag Archives: Javascript
Glowing Text Validation Primer Tutorial
Yesterday’s application of the use of CSS brilliance of W3School’s glowing text idea with Shooting Star Game Primer Tutorial was just one idea regarding the use of glowing text. What about using it with form validation? Yes, that’s “a goer” … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged animation, CSS, form, glowing text, HTML, input, Javascript, keyframes, programming, transitions, validation
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Shooting Star Game Primer Tutorial
We’ve got one of those pretty simple “click ’em up” games for you today, inspired by the CSS brilliance of W3School’s glowing text idea, thanks. That set us to thinking of Emojis we could apply (in front of the great … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged animation, click, CSS, difficulty, document.body, emoji, emojipedia, game, glowing text, HTML, Javascript, keyframes, onclick, score, transition
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Colour Wheel Canvas Analogue Clock Background Tutorial
Time and place are very suitable concepts for web application work such as that of yesterday’s Colour Wheel Canvas Analogue Clock Resize Tutorial. Today’s work introduces into this “Colour Wheel” (so far analogue clock) TimeZone functionality, to us a great … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged background, background image, background-position, background-repeat, canvas, colour, geographicals, Google, Google Charts, graphics, HTML, HTML5, IFRAME, Javascript, latitude, line, longitude, map, map chart, multiple, PATH, place, programming, resize, setTimeout, thickness, timezone, tutorial, wheel, Wikipedia
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Colour Wheel Canvas Analogue Clock Resize Tutorial
“To resize, or not to resize, that is (often) the question.” In “web application land” this question’s answer often revolves around whether a “web application” is a “production tool”, needing to work for lots of platforms, in as many situations … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged canvas, colour, graphics, HTML, HTML5, IFRAME, Javascript, line, PATH, programming, resize, setTimeout, thickness, tutorial, wheel
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Colour Wheel Canvas Analogue Clock Primer Tutorial
Today’s new thread of web application ideas has “circle” ideas reminiscent of the recent Circular Text or Emoji Roulette Animation Tutorial but rather than “circular text”, today we are utilizing the very useful HTML5 canvas element, again. “Colour wheel” idea … Continue reading
Posted in eLearning, Event-Driven Programming, Not Categorised, Tutorials
Tagged canvas, colour, graphics, HTML, HTML5, Javascript, PATH, programming, setTimeout, tutorial, wheel
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HTML/Javascript Areas Canvas Tutorial
In revisiting the HTML/Javascript Areas Tutorial of some years back now, a recent common theme occurred to us … a lack of visuals. This game could be made much more interesting, we think, by showing a graphical view of a … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged Areas, canvas, game, geometry, graphics, HTML, Javascript, mathematics, PATH, Path2D, programming, tutorial, visual
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HTML5 Form API Validation Revisit Tutorial
You’d think after a long time in the programming world thinking the command line was so good, I’d have stopped relying on imagery to be interested in information. But, there you go, truth be told, it’s either me or the … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged event, form, geo chart, Google, Google Charts, HTML, HTML5, Javascript, map, map chart, programming, tutorial, validation, Wikipedia
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