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Tag Archives: HTML
HTML/Javascript Adjectives versus Adverbs Primer Tutorial
Sometimes really diverse web applications can benefit from very similar web design “innards”. Or maybe part of all this is that when you get a really good web design “innard” it can be “wielded” to surprising amounts and variations of … Continue reading
Posted in eLearning, ESL, Event-Driven Programming, Tutorials
Tagged canvas, ESL, event, Google, Google Translate, HTML, Javascript, multiple choice, programming, tutorial
13 Comments
HTML/Javascript Multiple Choice Quiz Administration Tutorial
We continue on with the Multiple Choice Quiz modeled on the rules of a UK (BBC2) quiz television show called Eggheads, where a challenger team of 5 tries to defeat a champion team of 5 in a topic based head … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged Administration, canvas, CMS, event, file, ftp, game, Google, Google Translate, HTML, Javascript, multiple choice, MySql, onclick, PHP, prompt popup box, quiz, stop press, upload
9 Comments
HTML/Javascript Multiple Choice Quiz Primer Tutorial
Today’s web application is a Multiple Choice Quiz modelled on the rules of a UK (BBC2) quiz television show called Eggheads, where a challenger team of 5 tries to defeat a champion team of 5 in a topic based head … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged canvas, database, event, game, Google, Google Translate, HTML, Javascript, multiple choice, onclick, quiz
24 Comments
Image Arc Distortion via ImageMagick Primer Tutorial
ImageMagick is a really very very useful PHP class to manipulate image files on a web server, ours at rjmprogramming.com.au being an Apache/PHP/MySql web server. That arrangement makes PHP (and the ImageMagick class) a serverside processing constituent. It is most … Continue reading
Posted in eLearning, Tutorials
Tagged Apache, client/server, domain, file system, ftp, GIMP, HTML, image, ImageMagick, Javascript, Linux, MySql, PhotoShop, PHP, programming, sftp, tutorial, upload, web server
1 Comment


The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.