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Tag Archives: HTML
Google Chart Annotated Timeline Flash Legacy Tutorial
With major players in the Information Technology space there are bound to be clashes regarding supported platforms. One ongoing dispute involves support for Adobe‘s Flash (Player) with Apple mobile devices (using the iOS operating system). When such concerns arise, developers … Continue reading
Posted in eLearning, Event-Driven Programming, GUI, Tutorials
Tagged Adobe, Apple, Flash, Google, Google chart, HTML, Javascript, onclick, PHP, programming, timeline, tutorial
9 Comments
Google Chart Histogram Chart Select Event Synergy Tutorial
With Google Chart Select event scenarios it is good to look for synergies between the charts, and we’ve found one regarding the Histogram Chart and how it could have a useful “business logic” relationship, or “synergy” with the Pie Chart. … Continue reading
Posted in eLearning, Event-Driven Programming, GUI, Not Categorised, Tutorials
Tagged DOM, event, form, Google, Google chart, histogram, HTML, IFRAME, innerHTML, Javascript, moving average, onclick, PHP, pie chart, poll, post, programming, tutorial
5 Comments
Google Chart Moving Histogram Chart Select Event Poll Tutorial
Yesterday it was the the turn of Google Chart Histogram Charts to get them working for their Select event, which is like a mobile touch event and non-mobile click event on the Google Chart of interest (which we started on … Continue reading
Posted in eLearning, Event-Driven Programming, GUI, Tutorials
Tagged algorithm, event, form, Google, Google chart, histogram, HTML, IFRAME, Javascript, moving average, onclick, PHP, poll, post, programming, tutorial
3 Comments
Image Thumbnail Presentation Primer Tutorial
Were you around when we presented Sim Card Primer Tutorial? It had this content up the top … Sometimes with our dogs, Luna and Nala they do funny (or stupid) things that make me think of them as “Sinatra’s Dogs”. … Continue reading
Posted in eLearning, Photography, Tutorials
Tagged blog, HTML, image, programming, resize, thumbnail, thumbnails, tutorial, web browser, Wordpress, zoom
1 Comment
FireFTP Create File Primer Tutorial
Today’s tutorial falls into the category of “security reminder” to do with web hosting, and specifically, today, Apache web hosting. When you open a new public directory on your website and populate it with media files, for example, don’t forget … Continue reading
Posted in eLearning, Tutorials
Tagged .Net, Apache, default.html, directory, domain, Firefox, Fireftp, folder, ftp, HTML, index.html, security, sftp, tutorial, web hosting
6 Comments
PHP Pictogram Word Decoding Game Primer Tutorial
In ancient Egyptian times writing took the form of hieroglyphics often on papyrus and wood. This form of writing was both logographic (a grapheme which represents a word) and alphabetic. We humans process pictorial input representing concepts quite well. Today, … Continue reading
Posted in Anything You Like, eLearning, ESL, GUI, Tutorials
Tagged CSS, decode, ESL, game, HTML, Javascript, PHP, programming, tutorial, word game
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HTML/Javascript Clairvoyance Tester Mobile Tutorial
Today’s HTML and Javascript web application is a Clairvoyance Tester (we last talked about with HTML/Javascript Clairvoyance Tester Primer Tutorial as shown below) … dĆ©jĆ vu perhaps? … yes, we didn’t deliver on all promises for all platforms last time … Continue reading
Posted in eLearning, Games, Tutorials
Tagged background image, CSS, game, games, GIMP, HTML, Javascript, mobile, programming, tutorial
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HTML/Javascript Clairvoyance Tester Primer Tutorial
Today’s HTML and Javascript web application is a Clairvoyance Tester, but then I don’t have to tell you you’re clairvoyant, because you just knew I was going to say it anyway … as you knew that this blog posting was … Continue reading
Posted in eLearning, GIMP, Tutorials
Tagged background image, CSS, GIMP, HTML, Javascript, programming, tutorial
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.