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Tag Archives: HTML
WordPress User Body Background Primer Tutorial
Similarly to two days ago (with WordPress User Header Section Border Primer Tutorial as shown below), but we’ll be adding new Body Background (Colour) user controllable functionality (within any one web browser session), let’s recap to … In the world … Continue reading
Posted in eLearning, Tutorials
Tagged blog, cache, client/server, cookies, CSS, Firebug, font, form, HTML, Javascript, PHP, post, programming, tutorial, Wordpress
12 Comments
HTML Button Ideas Primer Tutorial
HTML is full of possibilities to simulate the pressing or touching action of a button. Some HTML element types we show in a button pressing style today with our HTML programming source code button_ideas.htm are … button tag input type=”button” … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged button, click, CSS, DOM, event, HTML, Javascript, onclick, press, programming, stop press, touch, tutorial
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WordPress User Header Section Border Primer Tutorial
Recap to Previous WordPress User Font Families Primer Tutorial as shown below, yesterday … In the world of client/server programming it is surprising that PHP (on the server side) and Javascript (on the client side) can so often both be … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged blog, client/server, cookies, CSS, Firebug, font, HTML, Javascript, PHP, programming, tutorial, Wordpress
1 Comment
HTML/Javascript Cockpit of Web Applications Home Tutorial
Yesterday ticked all the boxes with our Cockpit Feel web application to suggest that it is now an excellent candidate to be the designated Home Page for a web browser, as it could be the tailorable “web application central” as … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged cookies, document.write, DOM, form, HTML, HTML5, IFRAME, Javascript, onsubmit, programming, prompt, tutorial, web browser, window.open
16 Comments
HTML/Javascript Cockpit of Web Applications Form Tutorial
Today’s Cockpit Feel web application adds functionality along with yesterday’s pre-existing … Javascript DOM document.write() method nesting … Javascript prompt() window method … way that asks for input from the user in that old interactive desktop command line application feeling … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged cookies, document.write, DOM, form, HTML, HTML5, IFRAME, Javascript, onsubmit, programming, prompt, tutorial, window.open
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HTML/Javascript Cockpit of Web Applications Primer Tutorial
Today’s web application continues our interest in … Javascript DOM document.write() method nesting … Javascript prompt() window method … to give that old interactive desktop command line application feel that many of the “senior citizens” (should we diplomatically say) of … Continue reading
Posted in eLearning, Tutorials
Tagged cookies, document.write, DOM, HTML, IFRAME, Javascript, programming, prompt, tutorial, window.open
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HTML/Javascript Canvas Fractions Drag and Drop Tutorial
A few days back we spoke about drag and drop events where we presented The Three P Three Modes Drag and Drop Tutorial and the event discussion then … Eventwise, you’ll want to research … So what events were relevant … Continue reading
Posted in eLearning, Event-Driven Programming, Games, GUI, Tutorials
Tagged canvas, CSS, drag and drop, event, games, HTML, HTML5, Javascript, mathematics, output, programming, tutorial, UX
9 Comments
PHPStorm and Xdebug Primer Tutorial
Though with a large variety of scenarios with code, you can debug a piece of code from the command line … and don’t get me wrong because sometimes the command line will be the only way … the experience of … Continue reading
Posted in eLearning, Tutorials
Tagged Apache, debug, debugger, debugging, HTML, IDE, Javascript, Mac, Mac OS X, MAMP, PHP, PHPStorm, text editor, vagrant, virtual machine, webserver, xdebug
9 Comments


The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.