Numbers Guessing Game
Your Numbers Game
Get
clueYour
answerYour
ScoreClue? Score 0/0
-
Recent Posts
- Emoji Circuit Quiz Scoring Tutorial
- Health App on iPhone Gait Checking Tutorial
- Cowsay Revisit Textarea Event Rearrangements Tutorial
- Cowsay Revisit Data Type Tutorial
- Cowsay Revisit Regarding Temporaries Tutorial
- Cowsay Cartoon Cell Edit Image Tutorial
- Cowsay Cartoon Cell Data Type Tutorial
- Cowsay Cartoon Ordered Recursion Tutorial
Categories
- Ajax
- Android
- Animation
- Anything You Like
- Code::Blocks
- Coding
- Colour Matching
- Data Integration
- Database
- Delphi
- Eclipse
- eLearning
- ESL
- Event-Driven Programming
- Games
- GIMP
- GUI
- Hardware
- Installers
- iOS
- Land Surveying
- Moodle
- Music Poll
- NetBeans
- Networking
- News
- Not Categorised
- OOP
- Operating System
- Photography
- Projects
- Signage Poll
- Software
- SpectroPhotometer
- Tiki Wiki
- Trips
- Tutorials
- Uncategorized
- Visual Studio
- Xcode
Meta
Tags
Ajax animation background button canvas command line CSS Did you know DOM dropdown email emoji event form game Google Google chart hashtag HTML IFRAME image iOS Javascript MAMP media mobile navigation onclick overlay PHP popup programming select share sharing SMS SVG table text textarea tutorial url video web browser webpageYour Background Image
OnTopList
Tag Archives: HTML
Other Side of the World Iframe Tutorial
Our “Other Side of the World” web application we’ve been developing lately has made extensive use of the HTML iframe element, mainly as a “reader” of data in that Client Pre-emptive Iframe technique way. But the HTML iframe element is … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged autocompletion, DOM, dropdown, event, geographicals, geolocation, Google, Google chart, HTML, IFRAME, integration, Javascript, location services, map, map chart, onblur, onchange, onclick, onkeyup, PHP, place, placenames, select, software integration, weather, Weather Underground
Leave a comment
Other Side of the World Onblur Tutorial
The onblur event in web programming is a very important event regarding interactive keyboard entries made by the user. We base new functionality, today, with our “Other Side of the World” web application, by allowing a user who enters in … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged autocompletion, DOM, dropdown, event, geographicals, Google, Google chart, HTML, IFRAME, Javascript, map, map chart, onblur, onchange, onclick, onkeyup, PHP, place, placenames, select, weather, Weather Underground
Leave a comment
Other Side of the World Places Tutorial
A fair while ago now we were in the midst of writing a Geographicals Suite of web applications that, given Latitude and Longitude pairs you could calculate things like … Sun Angle at noon Moon Angle at noon Coriolis Effect … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged DOM, dropdown, event, geographicals, Google, Google chart, HTML, IFRAME, Javascript, map, map chart, onchange, onclick, PHP, place, placenames, select
Leave a comment
Other Side of the World Primer Tutorial
Today we’ve written a first draft of an “Other Side of the World” web application using a Google Chart Map Chart embedded into an HTML iframe element to show the user … the position of the place that they enter … Continue reading
Posted in eLearning, Tutorials
Tagged geographicals, Google, Google chart, HTML, Javascript, map, map chart
Leave a comment
Learning Programming Short Quiz Interfacing Tutorial
The original mobile and web Learning Programming application is every bit as much a game as it is a quiz, but we’re pretty sure there will be users out there not very interested in the “game” aspects to this. That … Continue reading
Posted in eLearning, Games, Tutorials
Tagged game, games, HTML, Javascript, PHP, programming, quiz, tutorial
Leave a comment


The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.