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Tag Archives: HTML
Rainbow Games Double Transformation Tutorial
We were on the “road to personalization” for the web application game we started with yesterday’s Rainbow Games Primer Tutorial when “an old chestnut” came up again. It’s happened before, the desire to “double transform” in CSS came about from … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
Tagged animation, CSS, emoji, game, games, HTML, Javascript, programming, transformation, tutorial
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Rainbow Games Primer Tutorial
It’s been a while since we’ve written any conventional HTML and Javascript and CSS game. Today’s game uses the “emoticon” section of the Emoji character set, defaulting so far, to the “running woman” emoji featuring in Compound Emoji WordPress Usage … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
Tagged animation, CSS, emoji, game, games, HTML, Javascript, programming, tutorial
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HTML div Versus hr Contenteditable Tutorial
Sometimes, just because the look of a web application changes very little, doesn’t mean there aren’t quite big rearrangements underneath to allow for a new piece of functionality. Sometimes, with web applications, we like “seamlessness”, or the more cruel might … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged border, contenteditable, CSS, div, DOM, HTML, Javascript, onblur, onchange, onfocus, outerHTML, programming, styling, table, tool, tutorial, user
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HTML div Versus hr Primer Tutorial
Today’s new web application is a CSS styling “tool” (at least we’d like to think) but written predominantly via HTML and Javascript … go figure … but yes, it makes sense a bit, that to show CSS “in action” so … Continue reading
Interesting Places Sorting Tutorial
We’re all different regarding our levels of tolerance for “disorder”. One person’s view of “disorder” is not likely to match, exactly, anybody else within “cooooooeeeeee”. Personally, don’t mind mess, but can disappoint on those occasions where it takes that little … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged air, array, button, column, CSV, data, database, delimitation, dropdown, Earth, geographicals, Google, Google Charts, Google Maps, hardcopy, HTML, index, input, Javascript, key, map, map chart, onclick, onions, onload, order, photography, programming, row, select, sort, sorting, tutorial, view, zoom
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Interesting Places Primer Tutorial
We had the good fortune to come across the great (coffee table) book The Earth from the Air by Yann Arthus-Bertrand (ISBN: 9780500544846) recently, showing really interesting airborne views of the Earth, the world over. Simply stunning photography! Also great … Continue reading
Posted in eLearning, Not Categorised, Tutorials
Tagged air, Earth, geographicals, Google, Google Charts, Google Maps, HTML, Javascript, map, map chart, photography, programming, tutorial, zoom
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Freeformatter Validation Primer Tutorial
It is our considered opinion that for content editors of reasonably large chunks of HTML the HTML Validator at the Freeformatter website can be a very useful tool. It saved our bacon one day with one of our blog postings … Continue reading
Posted in eLearning, Tutorials
Tagged content, freeformatter, HTML, lint, online, syntax, tool, tutorial, validation, W3C
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Windows Web Browser F12 Development Tools Primer Tutorial
We can’t emphasise enough how important, and useful, are the modern “breed” of web browser “web inspectors”. These useful tools are written by the web browser products to enhance the experience using that web browser, though, of course, they hope … Continue reading
Posted in eLearning, Tutorials
Tagged CSS, debug, debugging, DOM, HTML, Javascript, tutorial, web browser, web inspector, Windows
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.