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Tag Archives: HTML
Multiple Choice Quiz with Glowing Box Tutorial
We’re going from “Glowing Text” ideas below, with HTML5 Mark Tag with Glowing Text Tutorial, to “Glowing Box” ideas, starting today, that we apply in the context of a Multiple Choice Quiz. As far as online quizzes go, don’t know … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged 3D, CSS, div, glow, glowing box, HTML, multiple choice, programming, quiz, style, styling, tutorial
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HTML5 Mark Tag with Glowing Text Tutorial
To get the background to our attention seeking “mark” tag “glowing text” application please read … HTML5 Mark Tag Div Contenteditable Tutorial … along with … Glowing Text Validation Primer Tutorial‘s thread of blog postings below inspired by the CSS … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged class, CSS, glowing text, highlight, HTML, HTML5, mark, programming, tutorial
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Shooting Star Two Player Game Tutorial
We’ve extended the recent Shooting Star Game Primer Tutorial to allow for a two player game option under the following conditions … you need two pointing “means” per one “device” … like a trackpad and wireless mouse, that is so … Continue reading
Posted in eLearning, Event-Driven Programming, Hardware, Tutorials
Tagged animation, click, CSS, device, difficulty, document.body, emoji, emojipedia, game, glowing text, hardware, HTML, Javascript, keyframes, mouse, onclick, score, track pad, transition
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Glowing Text Validation Primer Tutorial
Yesterday’s application of the use of CSS brilliance of W3School’s glowing text idea with Shooting Star Game Primer Tutorial was just one idea regarding the use of glowing text. What about using it with form validation? Yes, that’s “a goer” … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged animation, CSS, form, glowing text, HTML, input, Javascript, keyframes, programming, transitions, validation
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Shooting Star Game Primer Tutorial
We’ve got one of those pretty simple “click ’em up” games for you today, inspired by the CSS brilliance of W3School’s glowing text idea, thanks. That set us to thinking of Emojis we could apply (in front of the great … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged animation, click, CSS, difficulty, document.body, emoji, emojipedia, game, glowing text, HTML, Javascript, keyframes, onclick, score, transition
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Colour Wheel Canvas Analogue Clock Background Tutorial
Time and place are very suitable concepts for web application work such as that of yesterday’s Colour Wheel Canvas Analogue Clock Resize Tutorial. Today’s work introduces into this “Colour Wheel” (so far analogue clock) TimeZone functionality, to us a great … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged background, background image, background-position, background-repeat, canvas, colour, geographicals, Google, Google Charts, graphics, HTML, HTML5, IFRAME, Javascript, latitude, line, longitude, map, map chart, multiple, PATH, place, programming, resize, setTimeout, thickness, timezone, tutorial, wheel, Wikipedia
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Colour Wheel Canvas Analogue Clock Resize Tutorial
“To resize, or not to resize, that is (often) the question.” In “web application land” this question’s answer often revolves around whether a “web application” is a “production tool”, needing to work for lots of platforms, in as many situations … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged canvas, colour, graphics, HTML, HTML5, IFRAME, Javascript, line, PATH, programming, resize, setTimeout, thickness, tutorial, wheel
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Colour Wheel Canvas Analogue Clock Primer Tutorial
Today’s new thread of web application ideas has “circle” ideas reminiscent of the recent Circular Text or Emoji Roulette Animation Tutorial but rather than “circular text”, today we are utilizing the very useful HTML5 canvas element, again. “Colour wheel” idea … Continue reading
Posted in eLearning, Event-Driven Programming, Not Categorised, Tutorials
Tagged canvas, colour, graphics, HTML, HTML5, Javascript, PATH, programming, setTimeout, tutorial, wheel
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.