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Tag Archives: HTML
WordPress Recent Post Animated GIF Improvement Tutorial
The last time we visited our crontab/curl once a day Recent Posts thumbnail imagery PHP application was for a bug fix when we presented WordPress Recent Post Bug Fix Tutorial. But there was an ongoing annoyance on top of that … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged animated gif, cell, content, convert, crontab, curl, exec, filename, file_exists, HTML, IFRAME, image, ImageMagick, langing page, MAMP, PHP, programming, recent posts, row, slide, table, tutorial
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World Clickarounds Scrollable Annotations Tutorial
Today we involve … the web applications of World Clickarounds Google Map Chart Onclick Logic Tutorial … and … the discovery made in Fixed Questions Flexible Answers Quiz Tutorial … … pointing us to the fact that our limited left … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged abscissa, Ajax, annotation, arc, Bezier curves, button, canvas, character, clickarounds, codepoint, compression, dimensions, emoji, emoji flag, external Javascript, feedback, fill, flag, FormData, freeformatter, fromCodePoint, getBoundingClientRect, height, HTML, html entity, HTML Entity Name, HTML Entity Number, HTML5, implementation, increment, Javascript, localStorage, lossless, mantissa, map, mathematics, opacity, overlay, PHP, polygon, programming, prompt, quadratic curve, rotation, scroll, scrolling, sequence, shape, shapes, standing order, string, stroke, text, toggle, tutorial, unicode, vertical scrolling, width, z-index
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PHP Blog Summary Fixed Title Events Tutorial
Yesterday’s PHP Blog Summary Fixed Titles Tutorial dealt with … the look (ie. the aesthetics) of the newly introduced Fixed Titles into our Code Download Table here at this blog … and today we turn our attention to … making … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged click, column, crontab, CSS, curl, data attributes, Did you know, document.getElementsByTagName, DOM, event, horizontal scrolling, HTML, Javascript, jQuery, mobile, onclick, onmousedown, ontouchdown, overlay, PHP, position, programming, report, schedule, scroll, scrolling, stop press, table, tablesorter, tabular, tutorial, vertical scrolling, viewport, width, z-index
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PHP Blog Summary Fixed Titles Tutorial
Sometimes with a webpage depicting a long tabular report such as our RJM Programming GETME Report one used by this blog’s All Posts menu’s Code Download Table submenu link (you can read more about with PHP Blog Summary Follow Up … Continue reading →
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Tagged crontab, CSS, curl, DOM, horizontal scrolling, HTML, Javascript, overlay, PHP, position, programming, report, schedule, scroll, scrolling, table, tabular, tutorial, vertical scrolling, z-index
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Feedback Canvas Curve Annotations Tutorial
Additional functionality possibilities for the “base graphics” are an important foundation for more useful Standing Order Sequence work for the Feedback web application of yesterday’s Standing Order Sequences Canvas of Image Dimensions Flexibility Tutorial, because you can … create a … Continue reading →
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Tagged abscissa, Ajax, annotation, arc, Bezier curves, button, canvas, character, codepoint, compression, dimensions, emoji, emoji flag, external Javascript, feedback, fill, flag, FormData, freeformatter, fromCodePoint, height, HTML, html entity, HTML Entity Name, HTML Entity Number, HTML5, implementation, increment, Javascript, localStorage, lossless, mantissa, mathematics, opacity, overlay, PHP, polygon, programming, prompt, quadratic curve, rotation, sequence, shape, shapes, standing order, string, stroke, text, toggle, tutorial, unicode, width, z-index
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Standing Order Sequences Canvas of Image Dimensions Flexibility Tutorial
We find, quite often, with I.T. work, we have … ideas days … and … implementation days … and sometimes the first needs the second, because the first needed the day to effectively “get the ideas on paper”, but the … Continue reading →
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Tagged abscissa, Ajax, annotation, button, canvas, character, codepoint, compression, dimensions, emoji, emoji flag, external Javascript, feedback, flag, FormData, freeformatter, fromCodePoint, height, HTML, html entity, HTML Entity Name, HTML Entity Number, HTML5, implementation, increment, Javascript, localStorage, lossless, mantissa, mathematics, opacity, overlay, PHP, programming, prompt, rotation, sequence, standing order, string, text, toggle, tutorial, unicode, width, z-index
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Standing Order Sequences Canvas of Image Dimensions Tutorial
To us, resolution of static graphical base content was a “missing ingredient” to more generic usefulness regarding the Feedback web application “Standing Order Sequencing” functionality started with yesterday’s Standing Order Canvas Datetime or Number or Emoji Sequences Tutorial. The unwieldy … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged Ajax, annotation, button, canvas, character, codepoint, compression, dimensions, emoji, emoji flag, external Javascript, feedback, flag, FormData, freeformatter, fromCodePoint, height, HTML, html entity, HTML Entity Name, HTML Entity Number, HTML5, increment, Javascript, localStorage, lossless, mathematics, opacity, overlay, PHP, programming, sequence, standing order, string, text, toggle, tutorial, unicode, width, z-index
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Standing Order Canvas Datetime or Number or Emoji Sequences Tutorial
We want yesterday’s Canvas Annotations and Datetime or Number or Emoji Sequences Tutorial be a jigsaw piece on the way to … fine tuning timesheet filling out web application … and we’re happy now that that is possible via … … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged Ajax, annotation, canvas, character, codepoint, emoji, emoji flag, external Javascript, feedback, flag, FormData, freeformatter, fromCodePoint, HTML, html entity, HTML Entity Name, HTML Entity Number, HTML5, increment, Javascript, localStorage, mathematics, PHP, programming, sequence, standing order, string, text, tutorial, unicode
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.