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Tag Archives: HTML
Random Background Webpage Primer Tutorial
The work of yesterday’s Text Background Clip Primer Tutorial had us stumbling upon (thanks to Emoji + background-clip:text) the “totally excellent and generous” Lorem Picsum website, it being a randomised resource enabling access to excellent photography images. The upshot is … Continue reading
Posted in eLearning, Event-Driven Programming, Photography, Tutorials
Tagged background, background image, DOM, emoji, HTML, image, Javascript, photo, photography, programming, setInterval, setTimeout, String.fromCodePoint, title, tutorial, webpage
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Text Background Clip Primer Tutorial
Again, today, we’re cloning and modifying a new “proof of concept” version of a “Text Background Clip” server web application … based on the PHP of Simple Emoji Border Card Primer Tutorial … and … a lot of CSS help … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged animation, background-clip, block, card, clone, cloning, comma, CSS, delimitation, div, emoji, exec, HTML, PHP, post, programming, range, server, shell_exec, style, styling, SVG, textarea, tutorial, window, wording, words
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Emoji Animation CSS Block Tutorial
Do you recall a few days back, with Simple Emoji Border Card Sharing Tutorial how we avoided “too long” mailto: and/or sms: “a” link href arrangements, before we harnessed the command line combination of … diff ed … the latter … Continue reading
Emoji Animation Primer Tutorial
Today we’re cloning and modifying a new “proof of concept” version of an “Emoji Animation” server web application (or “proof of concept” client web application) … based on the PHP of Simple Emoji Border Card Primer Tutorial … and … … Continue reading
Simple Emoji Border Card Primer Tutorial
We were really happy to stumble upon StackOverflow‘s excellent Use Emoji as CSS Border webpage (of dreams and ideas) the other day, and immediately want to … start “proof of concept” Simple Emoji Border Card creating today … ready for … Continue reading


The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.