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Tag Archives: hardcoding
Ants Up a Wall Game Top Border Tutorial
Today’s aim, onto yesterday’s Ants Up a Wall Game Background Tutorial, entailed … … among anything else we achieve, in amongst that, place a slim “platform” up the top of the wall, to place the food, and distinctly separate any … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
Tagged ants, attribute, background, background image, background-size, body, border, border image, border top, colour, CSS, data attribute, Digital Colour Meter, document.body, DOM, dropdown, emoji, game, genericization, global data attribute, gradient, hardcoding, HTML, iPhone, Javascript, linear gradient, mobile, opacity, programming, recall, save, select, snapshot, snapshots, style, tutorial, window.open, window.opener
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Ants Up a Wall Game Background Tutorial
Further to yesterday’s Ants Up a Wall Game Genericization Tutorial we wanted to point out, regarding many online games, how important backgrounds are. We’ve got seven featured emoji animals now with our “genericization drive”, as it stands today, and each … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
Tagged ants, attribute, background, background image, background-size, body, CSS, data attribute, document.body, DOM, dropdown, emoji, game, genericization, global data attribute, gradient, hardcoding, HTML, iPhone, Javascript, linear gradient, mobile, programming, recall, save, select, snapshot, snapshots, style, tutorial, window.open, window.opener
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Ants Up a Wall Game Genericization Tutorial
We think, around here, that it is best to have a web application settled into working on the platforms you want it to, ahead of any “genericization drives”, like we try starting out on today, with the “Ants Up a … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
Tagged ants, attribute, background, body, CSS, data attribute, document.body, dropdown, emoji, game, genericization, global data attribute, gradient, hardcoding, HTML, iPhone, Javascript, linear gradient, mobile, programming, recall, save, select, snapshot, snapshots, style, tutorial, window.open, window.opener
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Making of User Interactive Entry Dynamically Controlled Javascript Parameterization Tutorial
In yesterday’s User Interactive Entry Dynamically Controlled Javascript Parameterization Tutorial we constructed a “p” paragraph element as below, where hovering over “Nala” or “Luna” creates the relevant background image effect … It is, to us, a bit like our “hardcodings” … Continue reading
Posted in eLearning, Event-Driven Programming, Software, Tutorials
Tagged absolute URL, call, called, calling, child, Document Root, DOM, dynamic, external Javascript, function, hardcoding, head, Javascript, mixed content, number, Object Oriented Programming, onmouseover, OOP, override, parameter, parameterization, parent, programming, relative URL, script, setInterval, substitution, tool, tutorial, url, webpage
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User Interactive Entry Dynamically Controlled Javascript Parameterization Tutorial
Today we wanted to nuance the capabilities of yesterday’s User Interactive Entry Dynamically Controlled Javascript Primer Tutorial‘s “proof of concept” feel to dynamic Javascript webpage content control with a “parameterization” phase. How does Wikipedia describe parameter? They say … A … Continue reading
Posted in eLearning, Event-Driven Programming, Software, Tutorials
Tagged absolute URL, call, called, calling, child, Document Root, DOM, dynamic, external Javascript, hardcoding, head, Javascript, mixed content, number, Object Oriented Programming, OOP, override, parameter, parameterization, parent, programming, relative URL, script, substitution, tool, tutorial, url, webpage
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SVG Media Shapes Tutorial
To have a web application such as the Show Some Shapes one of yesterday’s SVG Image Shapes Tutorial be able to claim that it accepts all “media” inputs, it should, at least, accept, in some way shape (chortle, chortle), or … Continue reading →