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Tag Archives: canvas
The Cell Game Image Map Editing Tutorial
Yesterday’s CSS3 Filters Image Editing Tutorial‘s saw us introduce an “in place image editing” external Javascript img_svg.js tool. Today sees us get a “second cab off the rank” going using that tool with the web application of The Cell Game … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged canvas, cell, CSS3, DOM, external Javascript, filter, head, image, image map, img, Javascript, map, programming, tool, tutorial
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CSS3 Filters Image Editing Tutorial
The recent CSS3 Filters Primer Tutorial‘s image based canvas editing RJM Programming external Javascript helper themes got us thinking that this same destination “User of Signature Signature” helper could be tweaked to … still use HTML canvas as its editing … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged canvas, CSS3, DOM, external Javascript, filter, head, image, img, Javascript, programming, tool, tutorial
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Gimp Guillotine Image Based Canvas Editing Tutorial
The recent code developments that happened with Emoji Borders and Backgrounds Canvas Annotation Tutorial set us to thinking that that tutorial’s work could have been improved, in scope, by creating an external Javascript that can work with other RJM Programming … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged annotate, annotating, canvas, edit, editing, external Javascript, head, image, Javascript, PHP, programming, script, tutorial
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I like the single-row radio-play approach for keeping the controls compact while still making each selection clear. When Iβm checking a calculation alongside a tutorial, I use StepStat to see the intermediate steps; how do you handle the layout when the playlist gets much longer?