Numbers Guessing Game
Your Numbers Game
Get
clueYour
answerYour
ScoreClue? Score 0/0
-
Recent Posts
- Cowsay Revisit Textarea Event Rearrangements Tutorial
- Cowsay Revisit Data Type Tutorial
- Cowsay Revisit Regarding Temporaries Tutorial
- Cowsay Cartoon Cell Edit Image Tutorial
- Cowsay Cartoon Cell Data Type Tutorial
- Cowsay Cartoon Ordered Recursion Tutorial
- Electric Vehicle Charging via Evie Primer Tutorial
- Cowsay Cartoon Recursion Tutorial
Categories
- Ajax
- Android
- Animation
- Anything You Like
- Code::Blocks
- Coding
- Colour Matching
- Data Integration
- Database
- Delphi
- Eclipse
- eLearning
- ESL
- Event-Driven Programming
- Games
- GIMP
- GUI
- Hardware
- Installers
- iOS
- Land Surveying
- Moodle
- Music Poll
- NetBeans
- Networking
- News
- Not Categorised
- OOP
- Operating System
- Photography
- Projects
- Signage Poll
- Software
- SpectroPhotometer
- Tiki Wiki
- Trips
- Tutorials
- Uncategorized
- Visual Studio
- Xcode
Meta
Tags
Ajax animation background button canvas command line CSS Did you know DOM dropdown email emoji event form game Google Google chart hashtag HTML IFRAME image iOS Javascript MAMP media mobile navigation onclick overlay PHP popup programming select share sharing SMS SVG table text textarea tutorial url video web browser webpageYour Background Image
OnTopList
Tag Archives: calling
Client Browsing Safari Image Blob Copy Canvas Paste Tutorial
Yes, yesterday’s Client Browsing Mimetypes Not Image Copying Tutorial‘s issue … where, with images, we noticed Safari needs more consideration as it output “blob” URLs within the copied buffer … ended up, for us, involving HTML5 … canvas … element … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged annotate, annotation, audio, blob, blob.canvas, browsing, brwose, buffer, call, called, caller, calling, canvas, client pre-emptive iframe, clipboard, connection, contentedital, copt, copy, data uri, event, HTML, IFRAME, image, iOS, iPhone, Javascript, MacBook Air, macOS, media, mimetype, onblue, onload, onpaste, paste, photo, photograph, programming, select all, span, standalone, text, tutorial, universal clipboard, url, video
Leave a comment
Client Browsing Mimetypes Not Image Copying Tutorial
Extending yesterday’s Called Upon Client Browsing Specifically Onpaste Image Copying Tutorial … exclusively image (media) functioning copy and paste functionality … today we shore up … other mimetypes … starting with … text video audio … interfacing functionality In amongst … Continue reading
Posted in eLearning, Event-Driven Programming, Photography, Tutorials
Tagged annotate, annotation, audio, blob, browsing, brwose, buffer, call, called, caller, calling, canvas, client pre-emptive iframe, clipboard, connection, contentedital, copt, copy, data uri, event, HTML, IFRAME, image, iOS, iPhone, Javascript, MacBook Air, macOS, media, mimetype, onblue, onload, onpaste, paste, photo, photograph, programming, select all, span, standalone, tutorial, universal clipboard, url, video, yext
Leave a comment
Called Upon Client Browsing Specifically Onpaste Image Copying Tutorial
Yesterday’s Called Upon Client Browsing Onpaste Image Copying Tutorial had us adjusting … a pre-existing iframe onload event scenario in our changed audio_card.htm Audio Card … and for today we have … create a new iframe onload event (via new … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged annotate, annotation, browsing, brwose, buffer, call, called, caller, calling, canvas, client pre-emptive iframe, clipboard, connection, contentedital, copy, event, HTML, IFRAME, image, iOS, iPhone, Javascript, MacBook Air, macOS, onblue, onload, onpaste, paste, photo, photograph, programming, span, standalone, tutorial, universal clipboard
Leave a comment
Called Upon Client Browsing Onpaste Image Copying Tutorial
As promised at yesterday’s Client Browsing Onpaste Image Copying Tutorial, today, we start looking further than … yesterday’s “standalone” incarnation of our now potentially dual purpose “browsing and pasting” inhouse client browsing web application … to, today … “called upon” … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged annotate, annotation, browsing, brwose, buffer, call, called, caller, calling, canvas, client pre-emptive iframe, clipboard, connection, contentedital, copy, event, HTML, IFRAME, image, iOS, iPhone, Javascript, MacBook Air, macOS, onblue, onload, onpaste, paste, photo, photograph, programming, span, standalone, tutorial, universal clipboard
Leave a comment
Making of User Interactive Entry Dynamically Controlled Javascript Parameterization Tutorial
In yesterday’s User Interactive Entry Dynamically Controlled Javascript Parameterization Tutorial we constructed a “p” paragraph element as below, where hovering over “Nala” or “Luna” creates the relevant background image effect … It is, to us, a bit like our “hardcodings” … Continue reading
Posted in eLearning, Event-Driven Programming, Software, Tutorials
Tagged absolute URL, call, called, calling, child, Document Root, DOM, dynamic, external Javascript, function, hardcoding, head, Javascript, mixed content, number, Object Oriented Programming, onmouseover, OOP, override, parameter, parameterization, parent, programming, relative URL, script, setInterval, substitution, tool, tutorial, url, webpage
Leave a comment
User Interactive Entry Dynamically Controlled Javascript Parameterization Tutorial
Today we wanted to nuance the capabilities of yesterday’s User Interactive Entry Dynamically Controlled Javascript Primer Tutorial‘s “proof of concept” feel to dynamic Javascript webpage content control with a “parameterization” phase. How does Wikipedia describe parameter? They say … A … Continue reading
Posted in eLearning, Event-Driven Programming, Software, Tutorials
Tagged absolute URL, call, called, calling, child, Document Root, DOM, dynamic, external Javascript, hardcoding, head, Javascript, mixed content, number, Object Oriented Programming, OOP, override, parameter, parameterization, parent, programming, relative URL, script, substitution, tool, tutorial, url, webpage
Leave a comment


The distinction between course-driven and immersion-driven learning is useful. A small extension to the australia.htm exercise would be a set of named map markers and a text filter: first update the visible markers on an input event, then add a collected/uncollected toggle, and finally persist only that toggle state in localStorage. That gives beginners a concrete reason to learn arrays, DOM updates and browser storage without needing PHP or MySQL first. It is also worth testing empty searches, a page reload and disabled storage separately; those are different failure cases. Disclosure: we maintain the GTA 6 interactive map. I am suggesting it as an example of a map-and-progress interface, not claiming that we used the tutorial code. Would you introduce persistence after the first working interaction, or keep the initial exercise entirely stateless?