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Monthly Archives: March 2018
Xcode Swift iOS Application End Game Assets Tutorial
Today’s work concerns what we like to call the “End Game” part of the creation or update of an iOS Mobile Application compiled on the Mac OS X Xcode IDE (Version 9.2 (9C40b)). With our “End Game” thoughts we are … Continue reading
Posted in eLearning, iOS, Tutorials, Xcode
Tagged App Store, Apple, assets, configuration, deployment, end game, image, Image Assets, iOS, iPad, iPhone, Mac OS X, mindfulness, mobile application, PaintBrush, programming, project, tutorial, Xcode
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Blog Kaleidoscopic View Randomosity Tutorial
Yesterday’s Blog Kaleidoscopic View Primer Tutorial got us started down an image-led view of some aspects to the blog you are reading now. However, the “kaleidoscopic” aspects to its look and feel were lacking dynamism to my mind. So today, … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged argument, array, blog, cache, CSS, dropdown, Google, HTML, IFRAME, image, Javascript, link, programming, random, search engine, tutorial, url, Wordpress
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Blog Kaleidoscopic View Primer Tutorial
We go to quite a bit of effort writing the wording of the blog posts, not to be noticed a great deal, but, the images we concoct perhaps grab more attention with the search engines. With this in mind, and … Continue reading
Posted in eLearning, Tutorials
Tagged argument, array, blog, cache, CSS, Google, HTML, IFRAME, image, Javascript, link, programming, search engine, tutorial, url, Wordpress
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Ants Up a Wall Game Primer Tutorial
We’d like to thank the brick wall inspiration of this very useful link we talked about yesterday with CSS Style Display and Visibility Tall Poppies Tutorial for the reason to take on our “Ants Up a Wall” game today. Today, … Continue reading
Posted in eLearning, Event-Driven Programming, Games, OOP, Tutorials
Tagged array, background, calc, CSS, emoji, game, games, HTML, Javascript, linear gradient, object, Object Oriented Programming, OOP, opacity, programming, random, tutorial
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I like the single-row radio-play approach for keeping the controls compact while still making each selection clear. When Iβm checking a calculation alongside a tutorial, I use StepStat to see the intermediate steps; how do you handle the layout when the playlist gets much longer?