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Tag Archives: textbox
HTML CSV Report Validation via Client Input or Regular Expression Tutorial
There are as many ways to present data as there are stars in the sky, we venture, but some make so much more sense than others in terms of … how the data comes to you what you want to … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged attribute, client, CSS, CSV, expression, HTML, HTML5, input, Javascript, match, pattern, programming, regex, report, selector, spreadsheet, textbox, tutorial, validation, word
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HTML Worded Validation via Client Input or Regular Expression Tutorial
It’s not, at least for us, a trivial issue to add wording in addition to yesterday’s HTML Validation via Client Input or Regular Expression Tutorial red dashed bordering flagging invalid entries regarding … email telephone number url number … for … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged attribute, client, CSS, expression, HTML, HTML5, input, Javascript, match, pattern, programming, regex, selector, textbox, tutorial, validation, word
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HTML Validation via Client Input or Regular Expression Tutorial
Our attitude to validation is “to get in there early”, so no matter how effective the recent PHP Form Validation via Filter Regular Expression Tutorial is with its data validation, this serverside validation can’t beat client validation you do right … Continue reading
Posted in eLearning, Event-Driven Programming, Not Categorised, Tutorials
Tagged attribute, client, expression, HTML, HTML5, input, match, pattern, programming, regex, textbox, tutorial, validation
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Animated GIF Creator Tabbing Problem Fix Tutorial
HTML forms with lots (or difficult to answer) textboxes to fill in can be a nerve-racking ordeal for lots of online users. It doesn’t help if your web application adds textboxes on the fly, and can get into the situation … Continue reading
Posted in eLearning, Tutorials
Tagged animated gif, HTML, interactive entry, Javascript form, PHP, programming, tab, tabbing, textbox, tutorial, user
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.