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Tag Archives: share
Canvas via Image Web Share API Personalization Tutorial
Yesterday’s Canvas via Imge Web Share API Tutorial‘s Web Share API (so far, on Safari and Google Chrome web browser(s)) image (via canvas) sharing functionality did not have enough privacy for the user, as far as we were concerned. We’re … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Tutorials
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Tagged actual, Ajax, annotation, Apache, attachment, base64, base64_decode, base64_encode, canvas, clicking, collaboration, communication, contain, cover, data uri, data url, dimensions, document, Document Root, email, exim, external Javascript, file, filename, file_put_contents, form, FormData, Google Chrome, graphics, height, HTML, image, image file, IP address, Javascript, link, mail server, personalization, PHP, placement, post, privacy, programming, Safari, scale, scaling, scribble, security, send, share, sharing, signature, size, sizing, temporary, tutorial, url, web browser, web server, web share api, width, XMLHttpRequest
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Canvas via Image Web Share API Tutorial
We’re on the lookout for ways to improve the sharing and collaboration functionality of yesterday’s Images to Canvas No Clicking Form Signature Tutorial‘s “User of Signature” canvas using web application. We’re calling on .. Safari and Google Chrome web browser(s) … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Tutorials
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Tagged actual, Ajax, annotation, attachment, base64, base64_decode, canvas, clicking, collaboration, communication, contain, cover, dimensions, document, email, exim, external Javascript, file_put_contents, form, FormData, Google Chrome, graphics, height, HTML, image, Javascript, link, mail server, PHP, placement, post, programming, Safari, scale, scaling, scribble, send, share, sharing, signature, size, sizing, tutorial, web browser, web server, web share api, width, XMLHttpRequest
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Mobile Paperless Meets Table Discussion Paper Tutorial
The online world has got us going paperless for more and more of the things we want to achieve. But what about where our mobile device communications meet with the requirement for a round table discussion and the subject matter … Continue reading →
Posted in eLearning, Hardware, iOS, Networking, Software, Tutorials
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Tagged architecture, button, CAD, collaboration, communication, discussion, document, drawing, email, graphics, hardcopy, icon, iOS, iPhone, link, meeting, network, office, online, paper, paperless, PDF, print, print preview, printer, share, software, table, tutorial, website, WiFi
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Pdfimages PDF Output Media Browsing API Share Tutorial
Further to yesterday’s Pdfimages PDF Media Browsing API Share Tutorial Web Share API integration we now have Web Share API sharing available for the output (and input) media of … Grandparent (download to MAMP document root) Parent (download to MAMP … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged animated gif, Apache, API, attachment, autoplay, browse, browsing, cache, command, command line, CSS, data uri, data url, dektop application, display, Document Root, DOM, email, email attachment, exec, extract, ffmpeg, file, file API, file protocol, http, http protocol, image, ImageMagick, images, install, installation, Javascript, link, local web server, Mac OS X, macOS, MAMP, media, media file, mimetype, open source, operating system, PDF, pdfimages, PHP, protocol, share, sharing, SMS, styling, Terminal, tutorial, url, video, web browser, web share api
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Pdfimages PDF Media Browsing API Share Tutorial
When we presented Web Share API Primer Tutorial some time back we remember palpable excitement that a means by which email attachments could be linked to “a” link “mailto:” looking user controlled email sending (as well as several other sharing … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged animated gif, Apache, API, attachment, autoplay, browse, browsing, cache, command, command line, data uri, data url, dektop application, display, Document Root, email, email attachment, exec, extract, ffmpeg, file, file API, file protocol, http, http protocol, image, ImageMagick, images, install, installation, link, local web server, Mac OS X, macOS, MAMP, media, media file, mimetype, open source, operating system, PDF, pdfimages, PHP, protocol, share, sharing, SMS, Terminal, tutorial, url, video, web browser, web share api
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Pdfimages PDF Media Share Tutorial
It’s time to get into “sharing”, following on from yesterday’s work interfacing to Pdfimages using web application of Pdfimages Input PDF File Protocol Link Tutorial. Now, as good as the cache is, it cannot be used to be the data … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged animated gif, Apache, autoplay, browse, browsing, cache, command, command line, data uri, data url, dektop application, display, Document Root, email, exec, extract, ffmpeg, file, file API, file protocol, http, http protocol, image, ImageMagick, images, install, installation, link, local web server, Mac OS X, macOS, MAMP, media, mimetype, open source, operating system, PDF, pdfimages, PHP, protocol, share, sharing, SMS, Terminal, tutorial, url, video, web browser
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Emoji Sequence Game Primer Tutorial
It’s another layer of cloning happening today with our new “Emoji Sequence Game” on top of the cloning with yesterday’s Number Sequence Game Primer Tutorial, but there was a minor improvement to the “middleperson” clone before “Hello Dolly” appeared! We … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged $_GET, address bar, argument, arguments, atob, base64, btoa, button, card, cards, clientside, clone, collaboration, debug, decodeURIComponent, denomination, Did you know, DOM, email, emoji, encodeURIComponent, game, global variable, HTML, image, Javascript, link, mailto, number, sequence, share, sharing, SMS, url, variable, watch, web browser, web inspector
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Number Sequence Game Primer Tutorial
During the day before yesterday’s Card Sequence Game Multicoloured Dropdown and Mobile Tutorial we kept a snapshot of the code aside. Why? Well, it suited as the clone to work with, in order to develop today’s new Number Sequence game … Continue reading →