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Tag Archives: proof of concept
HTML Square Horizontal Rule Line Graph Tutorial
Software integration work, whether it be internally in amongst your own code, or externally, integrating with APIs and our software sharing arrangements, needs to be approached systematically, and not in a rush. As such, we find the general idea of … Continue reading →
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Tagged array, Bezier curves, browse, canvas, canvas background, cell, chart, child, column, copy, CSS, dictionary, DOM, emoji, equation, eval, event, file, game, games, geometry, getBoundingClientRect, getImageData, Google Charts, graph, graphics, grid, hangman, hash, hashtag, home, home screen, horizontal rule, HTML, icon, IFRAME, induction, innerHTML, integration, iOS, iPad, ispell, Javascript, line, line graph, linear equation, linear gradient, location.hash, match, mathematics, mobile, mobile app, multiple hashtag, navigation, onchange, overlay, parent, placeholder, polynomial, position, programming, proof of concept, propogation, putImageData, QuickTime Player, reveal, rotate, share, software integration, square, table, transform, translate, tutorial, url, word, word game, YouTube, z-index
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HTML Square Horizontal Rule Column Graph Tutorial
We follow up yesterday’s HTML Square Horizontal Rule Plot Polynomial Tutorial mathematical theme with a mathematics meets statistics theme, today, writing some functionality to create Column Graphs. Like with the Plot functionalities we like having the vertices there, but that … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged array, Bezier curves, browse, canvas, canvas background, cell, chart, child, column, copy, CSS, dictionary, DOM, emoji, equation, eval, event, file, game, games, geometry, getBoundingClientRect, getImageData, graph, graphics, grid, hangman, hash, hashtag, home, home screen, horizontal rule, HTML, icon, IFRAME, innerHTML, iOS, iPad, ispell, Javascript, line, linear equation, linear gradient, location.hash, match, mathematics, mobile, mobile app, multiple hashtag, onchange, overlay, parent, placeholder, polynomial, position, programming, proof of concept, propogation, putImageData, QuickTime Player, reveal, rotate, share, square, table, transform, translate, tutorial, url, word, word game, YouTube, z-index
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Comments Off on HTML Square Horizontal Rule Column Graph Tutorial
HTML Square Horizontal Rule Plot Polynomial Tutorial
Yesterday’s HTML Square Horizontal Rule Plot Axes Tutorial start with … linear equation plotting … has been extended today (by one dimension) to … polynomial equation … and along the way we … highlight Y axis intercepts and X axis … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged array, Bezier curves, browse, canvas, canvas background, cell, child, copy, CSS, dictionary, DOM, emoji, equation, eval, event, file, game, games, geometry, getBoundingClientRect, getImageData, graphics, grid, hangman, hash, hashtag, home, home screen, horizontal rule, HTML, icon, IFRAME, innerHTML, iOS, iPad, ispell, Javascript, line, linear equation, linear gradient, location.hash, match, mathematics, mobile, mobile app, multiple hashtag, onchange, overlay, parent, placeholder, polynomial, position, programming, proof of concept, propogation, putImageData, QuickTime Player, reveal, rotate, share, square, table, transform, translate, tutorial, url, word, word game, YouTube, z-index
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HTML Square Horizontal Rule Plot Axes Tutorial
A lot of us have a goodly amount of “visual learner” in us, and the study of geometry or algebra or calculus in mathematics is full of opportunities for “visual cues” to topics that look a bit “dry” on paper. … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged array, Bezier curves, browse, canvas, canvas background, cell, child, copy, CSS, dictionary, DOM, emoji, eval, event, file, game, games, geometry, getBoundingClientRect, getImageData, graphics, grid, hangman, hash, hashtag, home, home screen, horizontal rule, HTML, icon, IFRAME, innerHTML, iOS, iPad, ispell, Javascript, line, linear equation, linear gradient, location.hash, match, mathematics, mobile, mobile app, multiple hashtag, onchange, overlay, parent, position, programming, proof of concept, propogation, putImageData, QuickTime Player, reveal, rotate, share, square, table, transform, translate, tutorial, url, word, word game, YouTube, z-index
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Circular Text or Emoji Periodic Table Quiz Tutorial
Meanwhile, back at Circular Text ideas we were wondering if we could add more interest to a quiz by making the circular ends to a similar wheel as the roulette wheel (as discussed with Circular Text or Emoji Roulette Animation … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged animation, array, ascii, charCodeAt, chemistry, circle, compound emoji, CSS, document.head, DOM, emoji, form, game, genericization, Google, Google chart, HTML, indexOf, ISO, Javascript, keyframes, linear gradient, link, onclick, periodic table, pie chart, post, programming, proof of concept, quiz, radial gradient, roulette, String.fromCodePoint, text, transition, transitions, tutorial, whitespace
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HTML Square Horizontal Rule Tracing Image Reveal Game Tutorial
Rest assured all of yesterday’s HTML Square Horizontal Rule Tracing iOS Mobile App Tutorial thoughts will continue on with any extended functionality with our “HTML Square Horizontal Rule Tracing” inspired web application’s dropdown list of games and puzzles. With that … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Operating System, Tutorials
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Tagged array, Bezier curves, browse, canvas, canvas background, cell, child, copy, CSS, dictionary, DOM, emoji, eval, event, file, game, games, getBoundingClientRect, getImageData, graphics, grid, hangman, hash, hashtag, home, home screen, horizontal rule, HTML, icon, IFRAME, innerHTML, iOS, iPad, ispell, Javascript, line, linear gradient, location.hash, match, mobile, mobile app, multiple hashtag, onchange, overlay, parent, position, programming, proof of concept, propogation, putImageData, QuickTime Player, reveal, rotate, share, square, table, transform, translate, tutorial, url, word, word game, YouTube, z-index
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HTML Square Horizontal Rule Tracing iOS Mobile App Tutorial
The design of our recent “HTML Square Horizontal Rule Tracing” suite of functionalities, with their navigational arrangements using … web browser (address bar) URL involving ? and & arguments … and … hashtags (using #) … all possible, because the … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, iOS, Tutorials
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Tagged array, Bezier curves, canvas, canvas background, cell, child, copy, CSS, dictionary, DOM, emoji, eval, event, game, games, getBoundingClientRect, getImageData, graphics, grid, hangman, hash, hashtag, home, home screen, horizontal rule, HTML, icon, IFRAME, innerHTML, iOS, iPad, ispell, Javascript, line, linear gradient, location.hash, match, mobile, mobile app, multiple hashtag, onchange, overlay, parent, position, programming, proof of concept, propogation, putImageData, QuickTime Player, rotate, share, square, table, transform, translate, tutorial, word, word game, YouTube, z-index
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HTML Square Horizontal Rule Tracing SOS Game Tutorial
The new development today on top of yesterday’s HTML Square Horizontal Rule Tracing Maths Grid Paper Tutorial is the coding for a game we used to play at school called the SOS Game. If the grid is filled up and … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged array, Bezier curves, canvas, canvas background, cell, child, copy, CSS, dictionary, DOM, emoji, eval, event, game, games, getBoundingClientRect, getImageData, graphics, grid, hangman, hash, hashtag, horizontal rule, HTML, IFRAME, innerHTML, ispell, Javascript, line, linear gradient, location.hash, match, multiple hashtag, onchange, overlay, parent, position, programming, proof of concept, propogation, putImageData, rotate, share, square, table, transform, translate, tutorial, word, word game, z-index
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