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Tag Archives: roulette
Circular Text or Emoji Periodic Table Quiz Tutorial
Meanwhile, back at Circular Text ideas we were wondering if we could add more interest to a quiz by making the circular ends to a similar wheel as the roulette wheel (as discussed with Circular Text or Emoji Roulette Animation … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged animation, array, ascii, charCodeAt, chemistry, circle, compound emoji, CSS, document.head, DOM, emoji, form, game, genericization, Google, Google chart, HTML, indexOf, ISO, Javascript, keyframes, linear gradient, link, onclick, periodic table, pie chart, post, programming, proof of concept, quiz, radial gradient, roulette, String.fromCodePoint, text, transition, transitions, tutorial, whitespace
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Circular Text or Emoji Roulette Animation Tutorial
As we left off with the recent Circular Text or Emoji Roulette Game Tutorial we wanted to improve on the animation aspects to representing the roulette wheel ball, but still only involve … emoji (content) for HTML elements styled by … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
Tagged animation, ascii, charCodeAt, circle, compound emoji, CSS, DOM, emoji, form, game, genericization, Google, Google chart, HTML, ISO, Javascript, keyframes, linear gradient, link, onclick, pie chart, post, programming, proof of concept, radial gradient, roulette, String.fromCodePoint, text, transition, transitions, tutorial, whitespace
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Circular Text or Emoji Roulette Game Tutorial
Extending the recent Circular Text or Emoji Onclick Tutorial circular text ideas, today we are starting out on a game that uses a Roulette Wheel as its basic web page component. To all those “graphically challenged” users, like me, we … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
Tagged animation, ascii, charCodeAt, circle, compound emoji, CSS, DOM, emoji, form, game, genericization, Google, Google chart, HTML, ISO, Javascript, linear gradient, link, onclick, pie chart, post, programming, proof of concept, radial gradient, roulette, String.fromCodePoint, text, tutorial, whitespace
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The distinction between course-driven and immersion-driven learning is useful. A small extension to the australia.htm exercise would be a set of named map markers and a text filter: first update the visible markers on an input event, then add a collected/uncollected toggle, and finally persist only that toggle state in localStorage. That gives beginners a concrete reason to learn arrays, DOM updates and browser storage without needing PHP or MySQL first. It is also worth testing empty searches, a page reload and disabled storage separately; those are different failure cases. Disclosure: we maintain the GTA 6 interactive map. I am suggesting it as an example of a map-and-progress interface, not claiming that we used the tutorial code. Would you introduce persistence after the first working interaction, or keep the initial exercise entirely stateless?