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Tag Archives: PHP
WordPress Blog Admin Login Fail Tutorial
You’ll recall the recent June 7, 2026 WordPress Blog Opcache Caching Tutorial and it’s introduction of the wonderful … Opcache … caching speed improvements to this blog?! Well, here we are on June 12, 2026 … able to see and … Continue reading
Posted in Database, eLearning, Tutorials
Tagged admin, Administration, AlmaLinux, blog, blog posting, cache, configuration, cPanel, database, database table, debug, debugging, Did you know, download, error log, fail, FileZilla, Google, login, MySql, opcache, password, PHP, PHP-FPM, phpMyAdmin, post, posting, publish, repair, REPAIR TABLE, service, setting, Terminal, tutorial, username, vi, WHM, Wordpress, wordpress blog, wordpress.org, wp-config.php
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GraphViz via PHP on AlmaLinux Family Tree Tutorial
Today we continue down our road of replacing PHP (hosts Python and uses Graphviz) code series that used to use /tmp/ to read and write interim files from, in favour of a tmp folder off the Apache web server Document … Continue reading
Posted in eLearning, Not Categorised, Tutorials
Tagged /tmp, dot, exec, family tree, file, folder, graphics, GraphViz, hierarchy, Korn, korn shell, PHP, programming, Python, read, structure, temp, temporary, tree, tutorial, write
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GraphViz via PHP on AlmaLinux New Temporary Folder Tutorial
Today we’re revisiting the PHP web application calls Python via GraphViz themes last talked about with … GraphViz via PHP on AlmaLinux Require Once Tutorial … regarding the … ditch use of /tmp/ regarding AlmaLinux PHP web application “themes” of … Continue reading


The distinction between course-driven and immersion-driven learning is useful. A small extension to the australia.htm exercise would be a set of named map markers and a text filter: first update the visible markers on an input event, then add a collected/uncollected toggle, and finally persist only that toggle state in localStorage. That gives beginners a concrete reason to learn arrays, DOM updates and browser storage without needing PHP or MySQL first. It is also worth testing empty searches, a page reload and disabled storage separately; those are different failure cases. Disclosure: we maintain the GTA 6 interactive map. I am suggesting it as an example of a map-and-progress interface, not claiming that we used the tutorial code. Would you introduce persistence after the first working interaction, or keep the initial exercise entirely stateless?