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Tag Archives: overlay
HTML Square Horizontal Rule Tracing Image Reveal Game Tutorial
Rest assured all of yesterday’s HTML Square Horizontal Rule Tracing iOS Mobile App Tutorial thoughts will continue on with any extended functionality with our “HTML Square Horizontal Rule Tracing” inspired web application’s dropdown list of games and puzzles. With that … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Operating System, Tutorials
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Tagged array, Bezier curves, browse, canvas, canvas background, cell, child, copy, CSS, dictionary, DOM, emoji, eval, event, file, game, games, getBoundingClientRect, getImageData, graphics, grid, hangman, hash, hashtag, home, home screen, horizontal rule, HTML, icon, IFRAME, innerHTML, iOS, iPad, ispell, Javascript, line, linear gradient, location.hash, match, mobile, mobile app, multiple hashtag, onchange, overlay, parent, position, programming, proof of concept, propogation, putImageData, QuickTime Player, reveal, rotate, share, square, table, transform, translate, tutorial, url, word, word game, YouTube, z-index
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HTML Square Horizontal Rule Tracing iOS Mobile App Tutorial
The design of our recent “HTML Square Horizontal Rule Tracing” suite of functionalities, with their navigational arrangements using … web browser (address bar) URL involving ? and & arguments … and … hashtags (using #) … all possible, because the … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, iOS, Tutorials
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Tagged array, Bezier curves, canvas, canvas background, cell, child, copy, CSS, dictionary, DOM, emoji, eval, event, game, games, getBoundingClientRect, getImageData, graphics, grid, hangman, hash, hashtag, home, home screen, horizontal rule, HTML, icon, IFRAME, innerHTML, iOS, iPad, ispell, Javascript, line, linear gradient, location.hash, match, mobile, mobile app, multiple hashtag, onchange, overlay, parent, position, programming, proof of concept, propogation, putImageData, QuickTime Player, rotate, share, square, table, transform, translate, tutorial, word, word game, YouTube, z-index
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HTML Square Horizontal Rule Tracing SOS Game Tutorial
The new development today on top of yesterday’s HTML Square Horizontal Rule Tracing Maths Grid Paper Tutorial is the coding for a game we used to play at school called the SOS Game. If the grid is filled up and … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged array, Bezier curves, canvas, canvas background, cell, child, copy, CSS, dictionary, DOM, emoji, eval, event, game, games, getBoundingClientRect, getImageData, graphics, grid, hangman, hash, hashtag, horizontal rule, HTML, IFRAME, innerHTML, ispell, Javascript, line, linear gradient, location.hash, match, multiple hashtag, onchange, overlay, parent, position, programming, proof of concept, propogation, putImageData, rotate, share, square, table, transform, translate, tutorial, word, word game, z-index
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HTML Square Horizontal Rule Tracing Maths Grid Paper Tutorial
Yesterday’s HTML Square Horizontal Rule Tracing Hangman Game Tutorial set us up for today’s Maths Grid Paper web application part that involves … Hangman Game background is the look we want, as we want the vertices as guides for today’s … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Software, Tutorials
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Tagged array, Bezier curves, canvas, canvas background, cell, child, copy, CSS, dictionary, DOM, emoji, eval, event, game, games, getBoundingClientRect, getImageData, graphics, grid, hangman, hash, hashtag, horizontal rule, HTML, IFRAME, ispell, Javascript, line, location.hash, match, multiple hashtag, overlay, parent, position, programming, proof of concept, propogation, putImageData, rotate, share, square, table, transform, translate, tutorial, word, word game, z-index
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HTML Square Horizontal Rule Tracing Hangman Game Tutorial
Our new Hangman Game extension to functionality (on top of HTML Square Horizontal Rule Tracing Propogation Tutorial) makes use of both … HTML Square Horizontal Rule Tracing … and … Emoji overlay … two of our usual suspect … position:absolute … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged array, Bezier curves, cell, CSS, dictionary, DOM, emoji, eval, event, game, games, getBoundingClientRect, graphics, grid, hangman, hash, hashtag, horizontal rule, HTML, ispell, Javascript, line, location.hash, match, overlay, position, programming, proof of concept, propogation, rotate, square, table, transform, translate, tutorial, word, word game, z-index
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Canvas Image Capture Ajax FormData Annotation Dropdown Tutorial
It is probably not surprising we involve HTML select element (“dropdowns”) related to our progress on canvas based Web Storage standing order type scenarios with our “Media Capture Email” web application we got the Web Storage working with yesterday’s Canvas … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Tutorials
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Tagged Ajax, annotation, array, asynchronous, audio, camera, canvas, capture, circle, colour, cookie, CSS, details, document.write, DOM, dropdown, float, form, FormData, genericization, HTML, image, IP address, iPad, iPhone, Javascript, line, local storage, localStorage, media, mime, mimetype, mobile, multiple, navigation, onclick, onion, overlay, photography, PHP, programming, progress, rectangle, reveal, select, standing order, summary, text, tutorial, upload, video, web storage, web worker, XMLHttpRequest, zip
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Canvas Web Storage Image Capture Ajax FormData Annotation Tutorial
It’s time for “Intersessional Thoughts Part II” today, continuing on with our “Media Capture Email” web application from yesterday’s Mobile Canvas Image Capture Ajax FormData Annotation Tutorial. Previously, for some intersessional thoughts that did not involve a lot of data, … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Tutorials
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Tagged Ajax, annotation, array, asynchronous, audio, camera, canvas, capture, circle, colour, cookie, CSS, details, document.write, DOM, float, form, FormData, genericization, HTML, image, IP address, iPad, iPhone, Javascript, line, local storage, localStorage, media, mime, mimetype, mobile, multiple, navigation, onclick, onion, overlay, photography, PHP, programming, progress, rectangle, reveal, standing order, summary, text, tutorial, upload, video, web storage, web worker, XMLHttpRequest, zip
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Mobile Canvas Image Capture Ajax FormData Annotation Tutorial
Yesterday’s Canvas Image Capture Ajax FormData Annotation Tutorial‘s new Canvas Annotation functionality was not great for mobile devices. Today, we improve via … “floating” better the position of our “overlayed” Canvas Annotation menu so that it sidles up near canvas … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, iOS, Tutorials
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Tagged Ajax, annotation, array, asynchronous, audio, camera, canvas, capture, circle, colour, cookie, CSS, details, document.write, DOM, float, form, FormData, genericization, HTML, image, IP address, iPad, iPhone, Javascript, line, media, mime, mimetype, mobile, multiple, navigation, onclick, onion, overlay, photography, PHP, programming, progress, rectangle, reveal, standing order, summary, text, tutorial, upload, video, web worker, XMLHttpRequest, zip
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