Numbers Guessing Game
Your Numbers Game
Get
clueYour
answerYour
ScoreClue? Score 0/0
-
Recent Posts
- Health App on iPhone Gait Checking Tutorial
- Cowsay Revisit Textarea Event Rearrangements Tutorial
- Cowsay Revisit Data Type Tutorial
- Cowsay Revisit Regarding Temporaries Tutorial
- Cowsay Cartoon Cell Edit Image Tutorial
- Cowsay Cartoon Cell Data Type Tutorial
- Cowsay Cartoon Ordered Recursion Tutorial
- Electric Vehicle Charging via Evie Primer Tutorial
Categories
- Ajax
- Android
- Animation
- Anything You Like
- Code::Blocks
- Coding
- Colour Matching
- Data Integration
- Database
- Delphi
- Eclipse
- eLearning
- ESL
- Event-Driven Programming
- Games
- GIMP
- GUI
- Hardware
- Installers
- iOS
- Land Surveying
- Moodle
- Music Poll
- NetBeans
- Networking
- News
- Not Categorised
- OOP
- Operating System
- Photography
- Projects
- Signage Poll
- Software
- SpectroPhotometer
- Tiki Wiki
- Trips
- Tutorials
- Uncategorized
- Visual Studio
- Xcode
Meta
Tags
Ajax animation background button canvas command line CSS Did you know DOM dropdown email emoji event form game Google Google chart hashtag HTML IFRAME image iOS Javascript MAMP media mobile navigation onclick overlay PHP popup programming select share sharing SMS SVG table text textarea tutorial url video web browser webpageYour Background Image
OnTopList
Tag Archives: local web server
PHP File Finding shell_exec Versus exec Tutorial
Lots of software based desktop application problems are centred around the finding of files via a time based criteria. With this in mind, today, we combine … the PHP [shell_]exec arrangements featuring in the day before yesterday’s PHP shell_exec Versus … Continue reading →
Posted in eLearning, Operating System, Tutorials
|
Tagged command, command line, exec, file, file finding, find, local web server, MAMP, operating system, passthru, PHP, programming, server, serverside, shell_exec, tutorial, web server
|
Leave a comment
Video to Amended Animated GIF via ffmpeg Tutorial
So many of us are enthralled by our pet dog(s). We have the joy of bringing up a Golden Retriever called Nala and her good friend Luna, the English Springer Spaniel. Now Luna is normally the naturally talented dog, at … Continue reading →
Posted in Animation, eLearning, Operating System, Tutorials
|
Tagged animated GIDF, Apache, app, camera, command line, copy, download, ffmpeg, image, iPhone, local web server, macOS, MAMP, messages, PaintBrush, paste, photos, PHP, programming, share, slide, tutorial, url, video
|
Leave a comment
PHP shell_exec Versus exec Tutorial
Being suckers for “out of the box” solutions to programming issues, what comes “out of the box” with your (perhaps underlying) operating system of use is always inflicting “sucker punches” onto areas we didn’t know existed before … well, you … Continue reading →
Posted in eLearning, Operating System, Tutorials
|
Tagged command, command line, exec, local web server, MAMP, operating system, passthru, PHP, programming, server, serverside, shell_exec, tutorial, web server
|
Leave a comment
PHP Calls Windows and macOS URL Recaller Local Storage Tutorial
It occurred to us, with the progress up to yesterday’s PHP Calls Windows and macOS Nimh Game Integration Tutorial, with our “PHP Calls Windows (DOS Batch) and macOS (Apple Script) URL Recall” tool, that if there could be a way, … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
|
Tagged action, aesthetics, Ajax, Apache, apple script, argument, arguments, batch, blog, call, called, caller, client application, command, command line, CSS, curl, data, desktop, display, DOS, download, email, emoji, emoji button, exec, execute, external Javascript, form, gam, games, genericization, genericize, get, Google Charts, HTTP Error, induction, integration, intranet, Javascript, length, local web server, localStorage, look, macOS, MAMP, method, MS-DOS, navigation, open, passthru, PHP, PHP_OS, pie chart, post, programming, script, SMS, software integration, style, styling, terminla, tutorial, Web Application, web server, Windows, Wordpress
|
Leave a comment
PHP Calls Windows and macOS Nimh Game Integration Tutorial
On top of yesterday’s PHP Calls Windows and macOS Gimp Guillotine Follow Up Tutorial‘s progress with our “PHP Calls Windows (DOS Batch) and macOS (Apple Script) URL Recall” tool integrations, today … improving a filename length issue integrating with our … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Operating System, Tutorials
|
Tagged action, aesthetics, Ajax, Apache, apple script, argument, arguments, batch, blog, call, called, caller, client application, command, command line, CSS, curl, data, desktop, display, DOS, download, email, emoji, emoji button, exec, execute, external Javascript, form, gam, games, genericization, genericize, get, Google Charts, HTTP Error, induction, integration, intranet, Javascript, length, local web server, look, macOS, MAMP, method, MS-DOS, navigation, open, passthru, PHP, PHP_OS, pie chart, post, programming, script, SMS, software integration, style, styling, terminla, tutorial, Web Application, Windows, Wordpress
|
Leave a comment
PHP Calls Windows and macOS Gimp Guillotine Follow Up Tutorial
It’s amazing with integration how data springs up surprises. Just as you think your tool is bulletproof, data issues can come and spoil the Barty party. On the same theme as yesterday’s PHP Calls Windows and macOS Google Charts and … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Tutorials
|
Tagged action, aesthetics, Ajax, Apache, apple script, argument, arguments, batch, blog, call, called, caller, command, command line, CSS, curl, data, desktop, display, DOS, download, emoji, emoji button, exec, execute, external Javascript, form, genericization, genericize, get, Google Charts, HTTP Error, induction, integration, intranet, Javascript, local web server, look, macOS, MAMP, method, MS-DOS, navigation, open, passthru, PHP, PHP_OS, pie chart, post, programming, script, software integration, style, styling, terminla, tutorial, Web Application, Windows, Wordpress
|
Leave a comment
PHP Calls Windows and macOS Google Charts and Blog Tutorial
We tackle two more integrations of our current “PHP Calls Windows (DOS Batch) and macOS (Apple Script) URL Recall” tool (made up of external Javascript and local web server downloaded PHP), those being … the blog you are reading … … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Operating System, Tutorials
|
Tagged aesthetics, Ajax, Apache, apple script, argument, arguments, batch, blog, call, called, caller, command, command line, CSS, curl, desktop, display, DOS, download, emoji, emoji button, exec, execute, external Javascript, genericization, genericize, Google Charts, induction, integration, intranet, Javascript, local web server, look, macOS, MAMP, MS-DOS, open, passthru, PHP, PHP_OS, pie chart, programming, script, software integration, style, styling, terminla, tutorial, Web Application, Windows, Wordpress
|
Leave a comment
PHP Calls Windows Batch Genericization Tutorial
Just to buck our usual trend in a thread of related blog postings we leave alone the title’s second last word of yesterday’s PHP Calls macOS Apple Script Genericization Tutorial to create today’s title. The reason is … yesterday’s genericization … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
|
Tagged aesthetics, Apache, apple script, argument, arguments, batch, call, called, caller, command, command line, CSS, curl, desktop, display, DOS, download, emoji, emoji button, exec, execute, external Javascript, genericization, genericize, induction, integration, intranet, Javascript, local web server, look, macOS, MAMP, MS-DOS, open, passthru, PHP, PHP_OS, programming, script, software integration, style, styling, terminla, tutorial, Web Application, Windows
|
Leave a comment


The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.