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Tag Archives: HTML
Australian Indigenous Language Image Map Primer Tutorial
We want to show more ideas with Javascript DOM and the HTML map element over coming days. The HTML map element is a very useful way to combine a graphical image with web functionality, by turning that image into a … Continue reading
Posted in eLearning, Tutorials
Tagged geography, Google, history, HTML, Javascript X map, onclick, programming, tutorial
11 Comments
Javascript Array List of Functionality Primer Tutorial
Arrays are very useful data structures that every programming language we know, has some functionality for. Perhaps you remember our ArrayList tutorials … Java ArrayList Primer Tutorial VB.Net Hashtable Primer Tutorial … where we showed a bit about the benefits … Continue reading
Posted in eLearning, Tutorials
Tagged array, ArrayList, HTML, Javascript, programming, tutorial
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HTML Window Events Primer Tutorial
Javascript client work using DOM (the Document Object Model) often concentrates on the “document” object of a web page, but there is also a “window” object for the display of a web page at a web browser. This “window” object … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged body, CSS, document, DOM, event, event-driven, HTML, Javascript, onload, onresize, onunload, programming, tutorial, window
14 Comments
HTML Form Events Primer Tutorial
The study of events, in regard to web applications, is an important part of the study of front-end client functionality, so let’s again (after yesterday’s HTML Table Events for Colspan and Rowspan Tutorial as shown below) talk about the client … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged client, CSS, event, event-driven, events, form, form validation, HTML, HTML5, interactive, Javascript, mouse, programming, tutorial
15 Comments


The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.