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Tag Archives: HTML
Visual Studio Code Local Storage Primer Tutorial
The previous Visual Studio Code on Mac OS X for .NET Core and C# Tutorial talking about the Visual Studio Code IDE and HTML/Javascript Hit Counter Primer Tutorial talking about the HTML5-introduced local storage concept (or what W3Schools calls “HTML … Continue reading
Posted in eLearning, Tutorials, Visual Studio
Tagged .NET Core, ASP.Net, debug, hit counter, HTML, HTML5, IDE, Javascript, local storage, localhost, localStorage, Mac OS X, Microsoft, programming, tutorial, Visual Studio Code, web storage
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Bootstrap jQuery Plugin Primer Tutorial
If you’re one of those people who believe they live “around rocks” rather than “under a rock” it will not have passed your notice that (the CSS styling concept of) “responsive design” (of webpages) and (the poor put upon) HTML … Continue reading
Posted in eLearning, Tutorials
Tagged bootstrap, CSS, device, div, HTML, Javascript, jQuery, mobile, plugin, programming, responsive design, table, tutorial, width
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CSS3 Flexbox Table Tutorial
If you were around for the recent CSS3 Flexbox Primer Tutorial and the concept of CSS3’s … display: flex; flex-direction: row; // default, or row-reverse or column or column-reverse … and this was new to you regarding styling that can … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged CSS, CSS3, display, flex, hierarchy, HTML, Javascript, programming, responsive design, row, styling, table, tutorial
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Emoji Circuit Quiz Genericization Tutorial
As we “flagged” (tee hee) there are rich possibilities genericizing … “circuit” web design basis … with … “quiz” games … and … “emoji” content … and in realizing this, we want to go over step by step a “content” … Continue reading


The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.