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Tag Archives: HTML
Speech to Text Hierarchy Tutorial
Are you amazed like me at how computer software can eventually be boiled down to the difference between … 1 0 … call it what you will … yes versus no … true versus false (boolean values) … on versus … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged API, array, artificial intelligence, boolean, categorization, ESL, eval, form, Google, Google Translate, hierarchy, HTML, Javascript, microphone, PHP, post, programming, speech to text, survey, Text to Speech, tutorial
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Speech to Text Survey Tutorial
On top of yesterday’s Speech to Text ESL Tutorial we add, for the first time, a “Survey” functionality not needing a two player setup. This leaves the right hand table cell to be able to contain an HTML form element, … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged API, array, artificial intelligence, ESL, eval, form, Google, Google Translate, HTML, Javascript, microphone, PHP, post, programming, speech to text, survey, Text to Speech, tutorial
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Speech to Text ESL Tutorial
When you involve audio input into a web application it is likely that that web application can become useful with learning a language, such as with ESL (English as a second or foreign language) usage, especially as such learning has … Continue reading
Posted in eLearning, ESL, Event-Driven Programming, Tutorials
Tagged API, array, artificial intelligence, ESL, eval, Google, Google Translate, HTML, Javascript, microphone, PHP, programming, speech to text, Text to Speech, tutorial
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Speech to Text Primer Tutorial
There was some great advice that had us dipping our toes into “Speech to Text” web application thoughts. You probably know yourself about the brilliant Google Translate and its “Text to Speech’ capabilities (or read some of our postings here … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged API, artificial intelligence, Google, Google Translate, HTML, Javascript, microphone, PHP, programming, speech to text, Text to Speech, tutorial
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CSS Repeating Radial Gradients Primer Tutorial
Way back when with HTML/Javascript Canvas Rainbow Primer Tutorial we talked about CSS linear gradients and radial gradients in the one blog posting, but ever since then, it has so much more that linear gradients have been useful to us … Continue reading
Posted in eLearning, Tutorials
Tagged CSS, HTML, linear gradient, programming, radial gradient, repeated radial gradient, tutorial
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Word Wrap Primer Tutorial
On the recent series of Google Chart theme blog postings such as Google Line Area Bar Column Chart Multimedia Background Tutorial, recent and looking back, we’ve had quite a time of it with word wrapping issues. So today we’re going … Continue reading
Dynamic Styling via Javascript DOM Tutorial
Yes, as you may have guessed, the createElement(‘script’) techniques of the last couple of days, illustrated by yesterday’s Dynamic Javascript Tic Tac Toe Bookmarklet Tutorial, can easily be adjusted to dynamically style via CSS and Javascript DOM createElement(‘style’) quite effectively … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged bookmark, bookmarklet, createElement, CSS, DOM, dynamic, eval, game, games, HTML, Javascript, load, programming, script, setTimeout, style, styling, tutorial, type ahead buffer, webpage
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Dynamic Javascript Tic Tac Toe Bookmarklet Tutorial
We come at improvements to yesterday’s Dynamic Javascript Tic Tac Toe Game Tutorial‘s Tic Tac Toe game, namely … in addition to the Javascript prompt window user entries, the user can now pick squares via … keyboard via the onkeypress … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged bookmark, bookmarklet, createElement, DOM, dynamic, eval, game, games, HTML, Javascript, load, programming, script, setTimeout, tutorial, type ahead buffer, webpage
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.