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Tag Archives: HTML
Gimp Guides to HTML Primer Tutorial
The great GIMP image editor has several ways to create Guides, which are the precursor to being able to break an image into component parts via “Image -> Transform -> Guillotine” or the more enticing, for those web developers out … Continue reading
HTML Input Placeholder Primer Tutorial
We find the HTML input tag placeholder attribute an interesting feature, in that we find the labelling of HTML input type=text textboxes a bit awkward in a styling sense for left justified forms in that the textboxes need extra work … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged button, contenteditable, CSS, event, HTML, input, Javascript, keyboard, onblur, onfocus, placeholder, programming, tutorial
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Emoji Border or Background Image Mobile Canvas Tutorial
Yesterday’s Emoji Border or Background Image Canvas Tutorial‘s HTML5 canvas functionality was best showing those attributes we listed … the HTML5 canvas element right click or two finger gesture functionality includes Copy options … the canvas can collect both images … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged base64_encode, canvas, codepoint, codePointAt, contenteditable, CSS, decodeURIComponent, email, emoji, encodeURIComponent, file_get_contents, hexadecimal, HTML, html entity, image, Javascript, mobile, onblur, PHP, programming, share, sharing, toDataURL, tutorial
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Emoji Border or Background Image Canvas Tutorial
We want to keep moving on HTML5 canvas integration adding onto yesterday’s Emoji Border or Background Image Sharing Tutorial beginnings to the Sharing functionality of our Emoji Creations web application. What’s the big deal with the HTML5 canvas element? For … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged canvas, codepoint, codePointAt, contenteditable, CSS, decodeURIComponent, email, emoji, encodeURIComponent, hexadecimal, HTML, html entity, image, Javascript, onblur, programming, share, sharing, tutorial
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Emoji Border or Background Image Sharing Tutorial
We’re getting in early with “sharing” thoughts to augment the usefulness of yesterday’s Emoji Border or Background Image Primer Tutorial, but think some aspects here will develop further as we turn this web application into more of a “product” in … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged codepoint, codePointAt, contenteditable, CSS, decodeURIComponent, email, emoji, encodeURIComponent, hexadecimal, HTML, html entity, Javascript, onblur, programming, share, sharing, tutorial
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Emoji Border or Background Image Primer Tutorial
Have you ever seen an Emoji you’d really like to use as either a webpage … border image … and/or … background image ? Well, we’re here to tell you, thanks to the brilliance of Emoji CSS you may already … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged codepoint, contenteditable, CSS, emoji, hexadecimal, HTML, html entity, Javascript, onblur, programming, tutorial
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Octopus Anatomy Primer Tutorial
What do Carpentry and Octopus Anatomy have in common? Many hands make light fittings get a bevelled edge? No, for us, finding an arrowed diagram for Octopus Anatomy that functioned like the one we used for our Carpentry web application … Continue reading
Posted in eLearning, Event-Driven Programming, Games, GIMP, Tutorials
Tagged anatomy, blur, carpentry, game, games, gaussian blur, GIMP, HTML, image, Javascript, label, map, mobilefish, octopus, programming, tutorial
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Digital Clock Styling for Daylight Saving Tutorial
The Daylight Saving Time web application we talked about with Daylight Saving Time TimeZone Emoji Tutorial starts out showing a digital clock displaying the time at various Timezone Places around the world. It occurred to us, this morning, looking over … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged border, clock, CSS, daylight saving, digital clock, HTML, Javascript, programming, row, table cell, time, timezone, tutorial
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.