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Tag Archives: HTML
Looks Nice Nearby Speech to Text Game Share Tutorial
Yesterday’s Looks Nice Nearby Speech to Text Game Tutorial ironed out a data size issue between the web application components 2 and 3 below … the “grandparent” PHP changed PHP code of speech_supervisor.php with its live run … supervising … … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged dropdown, email, game, geographicals, Google, HTML, localStorage, nearby, PHP, place, programming, share, sharing, SMS, speech to text, sppech, Tahiti, Tahiti Looks Nice, tutorial
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Looks Nice Nearby Speech to Text Game Tutorial
In order to progress yesterday’s Looks Nice Speech to Text Game Tutorial‘s functionality from only locating your Country Capitals and TimeZone Places to, today, including a lot more places you might find geographical references for (and link them to a … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged dropdown, game, geographicals, Google, HTML, localStorage, nearby, PHP, place, programming, speech to text, sppech, Tahiti, Tahiti Looks Nice, tutorial
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Looks Nice Speech to Text Game Tutorial
It’s been too long getting back to some Speech to Text work, made possible for us via the very generous Google Speech to Text API functionality we last talked about at Contextualize Speech to Text to Speech LibreOffice Template Tutorial. … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged dropdown, game, geographicals, Google, HTML, PHP, place, programming, speech to text, sppech, Tahiti, Tahiti Looks Nice, tutorial
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PHP Worldbank Growth of Merchandise Trade Emoji Flags Tutorial
With Internationalization thoughts fresh in the mind, we decided to revisit PHP Worldbank Growth of Merchandise Trade Tutorial‘s Country by Country “Growth of Merchandise Trade” Bubble Chart to see what we now know more about to improve this web application. … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged Bubble Chart, emoji, flag, form, Google chart, HTML, IFRAME, PHP, post, programming, tutorial, Worldbank
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Collation Javascript Internationalization Tutorial
On top of the recent Internationalization … DateTime … and … Currency and Number …. work, today we add on some … Collation … and let’s see what Wikipedia says about it … Collation is the assembly of written information … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged ascii, awk, character, character set, collation, command line, currency, currency code, data, database, date, datetime, document.write, DOM, ecma, Google, Google Translate, HTML, internationalization, intl, Javascript, language, language code, Macbook Pro, macOS, MySql, number, order, programming, proof of concept, search, sort, time, timezone, tutorial, utf-8, Wordpress
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Google Translate Javascript Internationalization Tutorial
As a user selects a language from the language dropdowns of yesterday’s Currency Number Javascript Internationalization Tutorial and DateTime Javascript Internationalization Primer Tutorial‘s web applications they are presented with two “Translate” and (as of today a new) “New Window” buttons … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged awk, command line, currency, currency code, date, datetime, document.write, DOM, ecma, Google, Google Translate, HTML, internationalization, intl, Javascript, language, language code, Macbook Pro, macOS, number, programming, proof of concept, time, timezone, tutorial
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Currency Number Javascript Internationalization Tutorial
Our Internationalization quest continues. So, today, adding onto yesterday’s DateTime Javascript Internationalization Primer Tutorial … datetime work … we add (and “peer integrate” via intl_use.html‘s supervisory live run), today … currency or number … Javascript (ie. client) based Intl object … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged awk, command line, currency, currency code, date, datetime, ecma, HTML, internationalization, intl, Javascript, Macbook Pro, macOS, number, programming, proof of concept, time, timezone, tutorial
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.