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Tag Archives: Gmail
Google Webmaster HTML Improvements Primer Tutorial
It’s not just Search Engine Crawl Errors (that we last discussed at this blog with Google Crawl Errors Primer Tutorial as shown below) that Google’s Webmasters functionality, whose use is normally “twinned” with Gmail membership, can help out we webmasters, … Continue reading
Posted in eLearning, Tutorials
Tagged blog, crawl, Gmail, Google, HTML, permalink, permalinks, search engine, SEO, serach engine optimization, tutorial, user experience, UX, web, website, wen server, Wordpress
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HTML Superlative Compare Game Data Attributes Tutorial
Yesterday’s web application game “Subject Areas” of HTML/Javascript Subject Areas Game Data Attributes Tutorial, as shown below, came in very handy as the starting point for the design and a large part of the workflow and coding of today’s “Comparisons … Continue reading
Posted in eLearning, ESL, Games, Tutorials
Tagged adjective, blog, comparison, crawl, Gmail, Google, grammar, HTML, object, permalink, permalinks, predicate, question, search engine, sentence, SEO, serach engine optimization, subject, superlative, tutorial, user experience, UX, web, website, wen server, Wordpress
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FeedBurner Web Feed Primer Tutorial
We’ve opened a FeedBurner web feed management provider account for the Robert James Metcalfe Blog, our WordPress 4.1.1 blog at this link. Let’s see what Wikipedia says about FeedBurner, which Google acquired on 3rd June 2007, here and below … … Continue reading
Gmail Email Signature Primer Tutorial
Email communication is pretty important for lots of businesses irrespective of whether SMS and Skype and Social Media forms of communication eat into its influence. Perhaps you find email too impersonal? You can, with email clients like the Mac OS … Continue reading


The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.