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Category Archives: Xcode
Xcode Swift iOS Application End Game Assets Tutorial
Today’s work concerns what we like to call the “End Game” part of the creation or update of an iOS Mobile Application compiled on the Mac OS X Xcode IDE (Version 9.2 (9C40b)). With our “End Game” thoughts we are … Continue reading
Posted in eLearning, iOS, Tutorials, Xcode
Tagged App Store, Apple, assets, configuration, deployment, end game, image, Image Assets, iOS, iPad, iPhone, Mac OS X, mindfulness, mobile application, PaintBrush, programming, project, tutorial, Xcode
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Xcode SpriteKit Game Collisions Tutorial
The previous Xcode SpriteKit Game Primer Tutorial as shown below raved about the virtues of Xcode’s SpriteKit Game project’s cross-platform talents. We leave you to read about that below, and move on, today, to a more realistic “Collision” view of … Continue reading


What I find most interesting here is how honestly the post names the hard part: getting focus to work with [element].click() and [element].blur() is the kind of detail that looks trivial until you actually try to drive a page this way. The single-row table that deliberately overflows to the right also makes sense as a design choice, since a radio playlist needs to be scrolled through rather than squeezed into one screen. And the payoff β clicking one song link and having the songs play in sequence and loop back through the list β is a neat reward for all that plumbing with the audio-only YouTube player.