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Category Archives: Installers
Google Chrome Web Store Calculator Extension Tutorial
A logical place to look for those fundamental software applications you use regularly can be the web browser you might be using for day to day “surfing the net” usage. And the … Google Chrome … web browser has a … Continue reading
Posted in eLearning, Installers, Software, Tutorials
Tagged app, application, calculator, chrome web store, desktop, extension, Google, Google Chrome, install, installer, scientific calculator, tutorial
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Google WiFi Mesh LAN Subnet Google Home Tutorial
Since the Google WiFi Mesh Networking Primer Tutorial‘s talk about Google Wifi Mesh networks, well, we stopped worrying about it, we’re guessing, because the product is really good. Recently though, we’ve got it back into our thinking, not that we … Continue reading
Posted in eLearning, Hardware, Installers, iOS, Networking, Tutorials
Tagged broadband, connect, connection, fibre to the node, Google, google home, google mesh, google wifi mesh, hardware, install, iOS, iPhone, LAN, mesh, modem, NBN, network, port, setup, subnet, subnetwork, tutorial, WiFi
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Google Lens Reverse Image Search Tutorial
Have you ever wanted to follow up on an isolated image and see where else on the Google search engine, close graphic matches to that imagery are found? Most of us, right?! Well, we tried out on iOS (on an … Continue reading
Posted in eLearning, Installers, iOS, Tutorials
Tagged app, Google, Google Lens, image, install, iOS, reverse image search, tutorial
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The distinction between course-driven and immersion-driven learning is useful. A small extension to the australia.htm exercise would be a set of named map markers and a text filter: first update the visible markers on an input event, then add a collected/uncollected toggle, and finally persist only that toggle state in localStorage. That gives beginners a concrete reason to learn arrays, DOM updates and browser storage without needing PHP or MySQL first. It is also worth testing empty searches, a page reload and disabled storage separately; those are different failure cases. Disclosure: we maintain the GTA 6 interactive map. I am suggesting it as an example of a map-and-progress interface, not claiming that we used the tutorial code. Would you introduce persistence after the first working interaction, or keep the initial exercise entirely stateless?