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Category Archives: Games
Gradient Fraction Game Equations Tutorial
There are three styles of CSS gradient … conic linear radial … and “different folks may learn via diff’rent CSS strokes”, so we incorporate a way for the user, when using the Fractions Game component of our latest web application, … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged analogue clock, background, clock, conic-gradient, CSS, equation, fraction, fractions, fractions game, gradient, HTMLCSS, Javascript, linear gradient, lowest common denominator, mathematics, operator, programming, radial gradient, tutorial
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Dual Purpose Conic Gradient Primer Tutorial
Yes, today, we have a “proof of concept” circular_sectors.html … dual purpose … as a … local time analogue clock (also, below) … calling on a changed analogue_clock.html … or … Fractions Game ondblclick (double click) event … ondblclick=” viadb=true; … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged analogue clock, background, clock, conic-gradient, CSS, fraction, fractions, fractions game, gradient, HTMLCSS, Javascript, mathematics, programming, tutorial
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Number Sequence Game Primer Tutorial
During the day before yesterday’s Card Sequence Game Multicoloured Dropdown and Mobile Tutorial we kept a snapshot of the code aside. Why? Well, it suited as the clone to work with, in order to develop today’s new Number Sequence game … Continue reading
Card Sequence Game Sharing Tutorial
The web application of yesterday’s Card Sequence Game Tutorial had a definite feel as if it could represent … a challenge amongst friends … and as such … we need to setup a “level playing field” means by which … … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged button, card, cards, collaboration, denomination, DOM, email, emoji, game, HTML, image, Javascript, link, mailto, sequence, share, sharing, SMS, suit
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Card Sequence Game Tutorial
We follow up yesterday’s Date Day of the Week Game Primer Tutorial Dr Crypton’s Mind Benders, Introduction by Isaac Asimov (ISBN 0207146144) lead with a card sequence game we think might be a challenge for you. Again, we’ve got hints, … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged button, card, cards, denomination, DOM, game, HTML, image, Javascript, sequence, suit
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I like the single-row radio-play approach for keeping the controls compact while still making each selection clear. When Iβm checking a calculation alongside a tutorial, I use StepStat to see the intermediate steps; how do you handle the layout when the playlist gets much longer?