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Category Archives: Event-Driven Programming
C++ X11 Analogue Clock Timezone Aesthetics Tutorial
Yesterday’s C++ X11 Analogue Clock Timezone Abbreviation Tutorial work has been progressed today with a number of “nice to haves” in the modification categories (around here) of … a little bit of aesthetics a little bit of user experience (UX) … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged absolute URL, aesthetics, analogue clock, animation, background, border, C++, clock, command line, details, focus, g++, gcc, GNU, integration, Mac, Mac OS X, macOS, preprocessor directive, programming, reveal, summary, Terminal, timezone, tutorial, url, user experience, UX, watermark, web browser, webpage, window, X11
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Mobile Onmouseover Event Alternative Tutorial
Yesterday’s Smooth Spinner Game Tutorial … Yes, non-mobile players will score better than mobile device players, because of the existence of an onmouseover (ie. hover) event. This same lament for mobile devices is a similar lament regarding a lot of … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged arithmetic, button, cell, div, dropdown, event, game, games, global variable, HTML, Javascript, keyboard, mathematics, maths, mobile, onclick, onkeypress, onmouseout, onmouseover, ontouchend, ontouchmove, ontouchstart, option, programming, select, table, tutorial, user, variable
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Smooth Spinner Game Tutorial
Adding onto the recent Onmouseover and Onmouseout Event Monitoring Tutorial … Simple Maths Timer Game Onmouseover and Onmouseout Monitor … we add, today, a new … Smooth Spinner Game … test of a user’s control, nerve and patience, where they … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged arithmetic, button, cell, div, dropdown, event, game, games, HTML, Javascript, keyboard, mathematics, maths, onclick, onkeypress, onmouseout, onmouseover, option, programming, select, table, tutorial, user
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Onmouseover and Onmouseout Event Monitoring Tutorial
Perhaps you were reading yesterday’s Maths Ouija Board Quiz Primer Tutorial and wondering “what gives with the ‘mo_me_rt_t.htm’ name of the web application”? Well, the original inspiration at “Moving the mouse: mouseover/out, mouseenter/leave”, thanks, was for an Onmouseover and Onmouseout … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged arithmetic, button, cell, div, event, game, games, HTML, Javascript, keyboard, mathematics, maths, onclick, onkeypress, onmouseout, onmouseover, programming, table, tutorial
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Image_3D PHP Package Parameterize Tutorial
Up to now with our PHP “Image_3D” package inspired web application of Pear Install of Image_3D PHP Package Tutorial we’ve “come to grips” with some of the concepts by following leads from that previous link and Paint 3-D images with … Continue reading
Posted in eLearning, Event-Driven Programming, GUI, Tutorials
Tagged $_POST, 3D, Apache, cone, cPanel, cube, form, graphics, hardcode, image, image_3d, input, install, installation, installer, MAMP, module, package, parameter, parameterize, pear, PHP, post, programming, sphere, torus, tutorial, variable
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Colour Wheel Canvas Analogue Clock Background Blend Mode Tutorial
Revisiting the web application of Colour Wheel Canvas Analogue Clock Background Tutorial happened with the original idea to talk about … W3school’s How To Avatar Images webpage … and saw it was mainly a CSS border-radius:50%; way to show circular … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged avatar, background, background image, background-blend-mode, background-position, background-repeat, border-radius, canvas, colour, geographicals, Google, Google Charts, graphics, HTML, HTML5, IFRAME, Javascript, latitude, line, longitude, map, map chart, multiple, PATH, place, programming, resize, setTimeout, thickness, timezone, tutorial, wheel, Wikipedia
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