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Tag Archives: non-mobile
Co-ordinate Mercator Projection Dimensions Tutorial
Hopefully most of us learn about 2 fundamental dimensions, those being … the X and Y dimensions of a graph or flat “representation” … a “representation” of the wooooorrrrllllldddd as we see it, like on a Mercator Projection, you could … Continue reading
									
						Posted in eLearning, Event-Driven Programming, Tutorials					
					
													
						Tagged cursor, date, datetime, dimension, DOM, Earth, elevation, event, external Javascript, function, geographicals, geojson, Google Earth, Google Places, HTML, image, Javascript, latitude, longitude, map, Mercator, mercator projection, mobile, non-mobile, onmousemove, ontouchmove, overridden, override, photograph, PHP, place, placename, programming, projection, prompt, satellite, satellite imagery, time, timezone, title, tutorial, window.prompt					
					
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		Co-ordinate Mercator Projection Mobile Google Earth Places Tutorial
Google is well and truly into the “where of life” when you think about … Google Maps Google Earth Google Places … just as a “starting few” products they’ve created in this line of thinking. It’s no wonder, then, that … Continue reading
									
						Posted in eLearning, Event-Driven Programming, Software, Tutorials					
					
													
						Tagged cursor, date, datetime, DOM, Earth, event, external Javascript, function, geographicals, geojson, Google Earth, Google Places, HTML, image, Javascript, latitude, longitude, map, Mercator, mercator projection, mobile, non-mobile, onmousemove, ontouchmove, overridden, override, photograph, PHP, place, placename, programming, projection, prompt, satellite, satellite imagery, time, timezone, title, tutorial, window.prompt					
					
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		Co-ordinate Mercator Projection Mobile Google Earth Tutorial
We think the online tool greatly in harmony with the cursor and “pseudo cursor” work described in the recent Co-ordinate Mercator Projection Mobile TimeZone DateTime Tutorial would have to be the great … Google Earth … allowing users to click/tap … Continue reading
									
						Posted in eLearning, Event-Driven Programming, Photography, Tutorials					
					
													
						Tagged cursor, date, datetime, DOM, Earth, event, external Javascript, function, geojson, Google Earth, HTML, image, Javascript, map, Mercator, mercator projection, mobile, non-mobile, onmousemove, ontouchmove, overridden, override, photograph, PHP, programming, projection, prompt, satellite, satellite imagery, time, timezone, title, tutorial, window.prompt					
					
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		Co-ordinate Mercator Projection Mobile TimeZone DateTime Tutorial
We find lots of need to use the word … non-mobile … and perhaps you’re regular enough to have noticed?! Yes, of course there are quite of lot of differences between how a … non-mobile web browser webpage behaves … … Continue reading
									
						Posted in eLearning, Event-Driven Programming, Tutorials					
					
													
						Tagged cursor, date, datetime, DOM, event, external Javascript, geojson, HTML, Javascript, map, Mercator, mercator projection, mobile, non-mobile, onmousemove, ontouchmove, PHP, programming, projection, time, timezone, title, tutorial					
					
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		SOS Game Keyboard Tutorial
We’re not sure why we didn’t think about it in the first round of SOS Game creation sessions, but, further to the recent SOS Game Cursor Tutorial … cursor non-mobile improvements … today we have … CSS margin tweaks … … Continue reading
									
						Posted in eLearning, Event-Driven Programming, Games, Tutorials					
					
													
						Tagged coalesce, cursor, device, event, external Javascript, game, hotkey, hover, HTML, HTML5, huddling, Javascript, keyboard, margin, merge, non-mobile, onkeydown, onmousemove, onmouseout, onmouseover, programming, sos, sos game, SVG, svg+xml, tutorial, tweak					
					
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		SOS Game Cursor Tutorial
In the online woooorrrrllllddd, non-mobile platforms have a whole “hover” woooorrrrllllddd forsaken by the mobile platforms. In that woooorrrrllllddd you can “decorate” or personalize your cursor, that “character” (or perhaps more if you involve SVG+XML protocol cursor customized definitions) which … Continue reading
									
						Posted in eLearning, Event-Driven Programming, Games, Tutorials					
					
													
						Tagged cursor, event, external Javascript, game, hover, HTML, Javascript, non-mobile, onmousemove, onmouseout, onmouseover, programming, sos, sos game, SVG, svg+xml, tutorial					
					
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