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Category Archives: Tutorials
Clairvoyance Game Image Map Tutorial
With our Clairvoyance++ Game project of recent times, before yesterday’s Clairvoyance Game Waiting Tutorial there was the day before yesterday’s Clairvoyance Game Sharing Scores Tutorial, where we “objectified” the project. Today’s job is to add into that “objectify mix” … … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged abstraction, array, canvas, checkbox, clairvoyancy, clairvoyant, collaboration, colour, colour coding, crop, cropping, CSS, data uri, design, email, files, flat files, game, games, hardcopy, HTML, IFRAME, image, image map, integration, invitation, IP address, Javascript, link, noun, object, OOP, PHP, player, players, programming, project, project planning, resize, resizing, score, share, sharing, sleep, SMS, software design, telepathic, testing, traffic lights, turns, tutorial, two players, unit testing, verb, wait, web browser, web server, web server flat files, window.open, window.opener
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Clairvoyance Game Waiting Tutorial
The recent Clairvoyance Game Objectify Tutorial work is revisited today, with the news that we’ve introduced … implied invitations … when the user enters a “player name” (looking a lot like an IP address) from that list of “potential players … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged abstraction, array, checkbox, clairvoyancy, clairvoyant, collaboration, colour, colour coding, CSS, design, email, files, flat files, game, games, hardcopy, HTML, invitation, IP address, Javascript, link, noun, object, OOP, PHP, player, players, programming, project, project planning, score, share, sharing, sleep, SMS, software design, telepathic, testing, traffic lights, turns, tutorial, two players, unit testing, verb, wait, web browser, web server, web server flat files, window.open, window.opener
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Clairvoyance Game Objectify Tutorial
Extending yesterday’s Clairvoyance Game Sharing Scores Tutorial, it’s not exactly OOP (Object Oriented Programming) we are doing, but what we’d describe as “objectify” the proceedings we’re attending to today. Take a look at the following Javascript initialization code (now versus … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Not Categorised, Tutorials
Tagged abstraction, array, checkbox, clairvoyancy, clairvoyant, collaboration, colour, colour coding, CSS, design, email, files, flat files, game, games, hardcopy, HTML, invitation, Javascript, link, noun, object, OOP, PHP, player, players, programming, project, project planning, score, share, sharing, SMS, software design, telepathic, testing, traffic lights, turns, tutorial, two players, unit testing, verb, web browser, web server, web server flat files, window.open, window.opener
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Clairvoyance Game Sharing Scores Tutorial
Onto the day before yesterday’s (yes, another two dayer!) Clairvoyance Game Invitations Tutorial primarily we have a checkbox part regarding … Be Told Where You Went Wrong … guessing within our two player Clairvoyance Game … easy peasy … but … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged checkbox, clairvoyancy, clairvoyant, collaboration, colour, colour coding, CSS, design, email, files, flat files, game, games, HTML, invitation, Javascript, link, PHP, player, players, programming, project, project planning, score, share, sharing, SMS, software design, telepathic, testing, traffic lights, turns, tutorial, two players, unit testing, web browser, web server, web server flat files, window.open, window.opener
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Asynchronous Clientside Fetch Idea Tutorial
Further to the recent Asynchronous Clientside Ideas Tutorial today we introduce … the talents Ajax (ie. Asynchronous JavaScript and XML) can introduce as a clientside Asynchronous tool … as another choice to … promise object methodologies fetch API methodologies … … Continue reading
Posted in Ajax, eLearning, Event-Driven Programming, Tutorials
Tagged Ajax, asynchronous, client, clientside, concurrent, delay, Did you know, fetch, fetch api, HTML, Javascript, object, programmming, promise, promise object, response, tutorial, url
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Clairvoyance Game Invitations Tutorial
In yesterday’s Clairvoyance Game Tutorial, with our Clairvoyance Game, really a game for two, downplayed invitations to the end of the blog posting blurb. But really, invitations are the “be all and end all” for a two player game shared … Continue reading
Posted in eLearning, Event-Driven Programming, Networking, Software, Tutorials
Tagged clairvoyancy, clairvoyant, collaboration, design, email, files, flat files, game, games, HTML, invitation, Javascript, link, PHP, player, players, programming, project, project planning, share, sharing, SMS, software design, telepathic, testing, turns, tutorial, two players, unit testing, web browser, web server, web server flat files, window.open, window.opener
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Clairvoyance Game Tutorial
Are you sixth sensical? Can you read tea leaves? If it’s one out of two, that will do. We’re starting down the road to a new … Clairvoyance Game … today, that on today’s first draft, as a design for … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged clairvoyancy, clairvoyant, files, flat files, game, games, HTML, Javascript, PHP, player, players, programming, telepathic, turns, tutorial, two players, web browser, web server, web server flat files, window.open, window.opener
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