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Tag Archives: website
HTML Superlative Compare Game Data Attributes Tutorial
Yesterday’s web application game “Subject Areas” of HTML/Javascript Subject Areas Game Data Attributes Tutorial, as shown below, came in very handy as the starting point for the design and a large part of the workflow and coding of today’s “Comparisons … Continue reading
Posted in eLearning, ESL, Games, Tutorials
Tagged adjective, blog, comparison, crawl, Gmail, Google, grammar, HTML, object, permalink, permalinks, predicate, question, search engine, sentence, SEO, serach engine optimization, subject, superlative, tutorial, user experience, UX, web, website, wen server, Wordpress
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WordPress TwentyTen Theme Mobile Friendly Primer Tutorial
Earlier on, we talked about making the Landing Pages here at RJM Programming mobile friendly, being as this is becoming an increasingly important Search Engine Optimization issue, when we presented Google Search Engine Mobile Friendly Tester Tutorial. Today we set … Continue reading
Posted in eLearning, Tutorials
Tagged blog, CSS, Google, Google PageSpeed, mobile, mobile friendly, ob_start, plugin, responsive design, search engine, SEO, stylesheet, theme, TwentyFifteen theme, TwentyTen, TwentyTen theme, website, Wordpress
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FeedBurner Web Feed Primer Tutorial
We’ve opened a FeedBurner web feed management provider account for the Robert James Metcalfe Blog, our WordPress 4.1.1 blog at this link. Let’s see what Wikipedia says about FeedBurner, which Google acquired on 3rd June 2007, here and below … … Continue reading
Google Search Engine Mobile Friendly Tester Tutorial
The term “mobile-friendly” has entered our lexicon strongly, and have a feeling now is an influence on SEO “scores” for websites … doh! (we suspect?!). Getting definitive information is not easy on this topic, but, rest assured, you can get … Continue reading
Posted in eLearning, Tutorials
Tagged Google, mobile, mobile friendly, search engine, SEO, tutorial, website
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Yii MVC PHP Framework Hello World Content Tutorial
Yesterday, with Yii MVC PHP Framework Hello World Tutorial as shown below, it was a primer tutorial mainly concerned with the setup and installation of a Hello World scenario regarding … Yii is an open source, object-oriented, component-based MVC PHP … Continue reading
Posted in eLearning, Tutorials
Tagged .htaccess, composer, configuration, framework, GitHub, Hello World, install, JSON, Linux, local web server, Mac, MAMP, MVC, PHP, soft link, web browser, web server, website
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Yii MVC PHP Framework Hello World Tutorial
Today’s tutorial is a Hello World tutorial for Yii, to quote Wikipedia … Yii is an open source, object-oriented, component-based MVC PHP web application framework. Yii is pronounced as “Yee” or [ji:] and in Chinese it means “simple and evolutionary” … Continue reading
Posted in eLearning, Software, Tutorials
Tagged composer, configuration, framework, GitHub, Hello World, install, Linux, local web server, Mac, MAMP, MVC, PHP, soft link, web browser, web server, website
7 Comments
CSS Float Right Blockquote Primer Tutorial
The tutorial called Multiple Background Image Primer Tutorial, as shown below, dealt with some styling issues to do with the blockquote HTML elements here at this blog. Today we add nuanced CSS styling functionality to allow for blockquotes that float … Continue reading
Posted in eLearning, Tutorials
Tagged blockquote, CSS, DIY, Firebug, Firefox, float, HTML, jQuery, local web server, MAMP, PHP, programming, styling, surfing the web, tutorial, user experince, UX, web browser, web design, webpage, website
2 Comments


The distinction between course-driven and immersion-driven learning is useful. A small extension to the australia.htm exercise would be a set of named map markers and a text filter: first update the visible markers on an input event, then add a collected/uncollected toggle, and finally persist only that toggle state in localStorage. That gives beginners a concrete reason to learn arrays, DOM updates and browser storage without needing PHP or MySQL first. It is also worth testing empty searches, a page reload and disabled storage separately; those are different failure cases. Disclosure: we maintain the GTA 6 interactive map. I am suggesting it as an example of a map-and-progress interface, not claiming that we used the tutorial code. Would you introduce persistence after the first working interaction, or keep the initial exercise entirely stateless?