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Tag Archives: speech to text
Looks Nice Nearby Speech to Text Game Share Tutorial
Yesterday’s Looks Nice Nearby Speech to Text Game Tutorial ironed out a data size issue between the web application components 2 and 3 below … the “grandparent” PHP changed PHP code of speech_supervisor.php with its live run … supervising … … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged dropdown, email, game, geographicals, Google, HTML, localStorage, nearby, PHP, place, programming, share, sharing, SMS, speech to text, sppech, Tahiti, Tahiti Looks Nice, tutorial
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Looks Nice Nearby Speech to Text Game Tutorial
In order to progress yesterday’s Looks Nice Speech to Text Game Tutorial‘s functionality from only locating your Country Capitals and TimeZone Places to, today, including a lot more places you might find geographical references for (and link them to a … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged dropdown, game, geographicals, Google, HTML, localStorage, nearby, PHP, place, programming, speech to text, sppech, Tahiti, Tahiti Looks Nice, tutorial
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Looks Nice Speech to Text Game Tutorial
It’s been too long getting back to some Speech to Text work, made possible for us via the very generous Google Speech to Text API functionality we last talked about at Contextualize Speech to Text to Speech LibreOffice Template Tutorial. … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged dropdown, game, geographicals, Google, HTML, PHP, place, programming, speech to text, sppech, Tahiti, Tahiti Looks Nice, tutorial
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Fruits Emoji Multiple Player Game Tutorial
Yesterday’s Fruits Emoji Game Primer Tutorial was a prototype version of a fairly simple quiz presenting Emoji “p” Fruit elements to aid with quizzing the user for an English answer. That “English” limitation still applies after today’s developments, and we’ll … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged array, button, CSS, DOM, dropdown, emoji, focus, game, games, Google, hexadecimal, HTML, Javascript, multiple, programming, property, select, selector, speech to text, tutorial.table
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I like the single-row radio-play approach for keeping the controls compact while still making each selection clear. When Iβm checking a calculation alongside a tutorial, I use StepStat to see the intermediate steps; how do you handle the layout when the playlist gets much longer?