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Tag Archives: overlay
Emoji Game HTML Type Tutorial
Did it interest you that the recent Textarea Emoji Game Primer Tutorial web application was called dropdown_emoji_game.php and yet it was pretty obvious the main HTML element type of operation was a … textarea element … a “block of text” … Continue reading →
Textarea Emoji Game Primer Tutorial
Today’s web application works involves a very simple premise for a game, but we hope some of the methods needed, some new to us, will be of interest to you too. The game, for up to seven players, has a … Continue reading →
PHP/Javascript SVG Animations Tutorial
We’ve added to the functionality of yesterday’s PHP/Javascript SVG Transformations Tutorial with … rotate translate skewX skewY matrix … from yesterday … and new today … scale … adding to the tranformation functionalities … as well as a … new … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged animations, delimitation, DOM, Google, Google Charts, graphics, group, Javascript, matrix, onion, overlay, PHP, programming, rotation, scientific notation, skew, SVG, text, transformation, translate, tutorial, vector
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PHP/Javascript SVG Transformations Tutorial
Yesterday’s PHP/Javascript SVG Text and Group Tutorial started us off on the concept of SVG g groups, and it is natural from there we should discuss the SVG transform transformations … rotate translate skewX skewY matrix … and what is … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged DOM, Google, Google Charts, graphics, group, Javascript, matrix, onion, overlay, PHP, programming, rotation, skew, SVG, text, transformation, translate, tutorial, vector
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PHP/Javascript SVG Text and Group Tutorial
It’s well overdue for us to revisit SVG (Scalable Vector Graphics) … SVG is short for Scalable Vector Graphics. It is a graphic format in which the shapes are specified in XML. The XML is then rendered by an SVG … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged DOM, Google, Google Charts, graphics, group, Javascript, onion, overlay, PHP, programming, rotation, SVG, text, transformation, tutorial, vector
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HTML Square Horizontal Rule Tracing Image Reveal Game Tutorial
Rest assured all of yesterday’s HTML Square Horizontal Rule Tracing iOS Mobile App Tutorial thoughts will continue on with any extended functionality with our “HTML Square Horizontal Rule Tracing” inspired web application’s dropdown list of games and puzzles. With that … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Operating System, Tutorials
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Tagged array, Bezier curves, browse, canvas, canvas background, cell, child, copy, CSS, dictionary, DOM, emoji, eval, event, file, game, games, getBoundingClientRect, getImageData, graphics, grid, hangman, hash, hashtag, home, home screen, horizontal rule, HTML, icon, IFRAME, innerHTML, iOS, iPad, ispell, Javascript, line, linear gradient, location.hash, match, mobile, mobile app, multiple hashtag, onchange, overlay, parent, position, programming, proof of concept, propogation, putImageData, QuickTime Player, reveal, rotate, share, square, table, transform, translate, tutorial, url, word, word game, YouTube, z-index
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HTML Square Horizontal Rule Tracing iOS Mobile App Tutorial
The design of our recent “HTML Square Horizontal Rule Tracing” suite of functionalities, with their navigational arrangements using … web browser (address bar) URL involving ? and & arguments … and … hashtags (using #) … all possible, because the … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, iOS, Tutorials
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Tagged array, Bezier curves, canvas, canvas background, cell, child, copy, CSS, dictionary, DOM, emoji, eval, event, game, games, getBoundingClientRect, getImageData, graphics, grid, hangman, hash, hashtag, home, home screen, horizontal rule, HTML, icon, IFRAME, innerHTML, iOS, iPad, ispell, Javascript, line, linear gradient, location.hash, match, mobile, mobile app, multiple hashtag, onchange, overlay, parent, position, programming, proof of concept, propogation, putImageData, QuickTime Player, rotate, share, square, table, transform, translate, tutorial, word, word game, YouTube, z-index
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HTML Square Horizontal Rule Tracing SOS Game Tutorial
The new development today on top of yesterday’s HTML Square Horizontal Rule Tracing Maths Grid Paper Tutorial is the coding for a game we used to play at school called the SOS Game. If the grid is filled up and … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged array, Bezier curves, canvas, canvas background, cell, child, copy, CSS, dictionary, DOM, emoji, eval, event, game, games, getBoundingClientRect, getImageData, graphics, grid, hangman, hash, hashtag, horizontal rule, HTML, IFRAME, innerHTML, ispell, Javascript, line, linear gradient, location.hash, match, multiple hashtag, onchange, overlay, parent, position, programming, proof of concept, propogation, putImageData, rotate, share, square, table, transform, translate, tutorial, word, word game, z-index
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