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Tag Archives: overlay
YouTube API Caller Phase Two Other Mimetypes Tutorial
Up until yesterday’s YouTube API Caller Phase Two Intermediate Buttons Tutorial phase two user media work established … (albeit, so far, restricted) audio media mimetypes presented in an HTML audio element … and … (albeit, so far, restricted) video media … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged absolute URL, animated gif, animation, API, argument, audio, call, cell, compilation, data uri, display, document.title, DOM, double click, duration, element, hashtag, hashtagging, HTML, IFRAME, image, img, integration, interactive, interfacing, Javascript, localStorage, media, mimetype, modularization, module, onmousedown, ontouchdown, overlay, play, playlist, popup, programming, recall, software integration, table, table cell, title, tutorial, url, user, user input, video, YouTube, YouTube API
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YouTube API Caller Phase Two Intermediate Buttons Tutorial
Further to yesterday’s YouTube API Caller Phase Two Absolute URL Tutorial‘s three tier Tabular Single Row Image Gallery web application design … Had we been letting middle child syndrome develop? We’d not attended to a lot of the buttons to … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged absolute URL, animated gif, animation, API, argument, audio, call, cell, compilation, data uri, display, document.title, DOM, double click, duration, element, hashtag, hashtagging, HTML, IFRAME, image, img, integration, interactive, interfacing, Javascript, localStorage, media, mimetype, modularization, module, onmousedown, ontouchdown, overlay, play, playlist, popup, programming, recall, software integration, table, table cell, title, tutorial, url, user, user input, video, YouTube, YouTube API
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YouTube API Caller Phase Two Absolute URL Tutorial
Onto yesterday’s YouTube API Caller Other Media Playlist Regarding Tutorial it’s taken a long time, even for the conditional blurb below to crystallize, but … regarding testing we only did, so far, on non-mobile regarding Radio Play interspersing of YouTube … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged absolute URL, animated gif, animation, API, argument, audio, call, cell, compilation, data uri, display, document.title, DOM, double click, duration, element, hashtag, hashtagging, HTML, IFRAME, image, img, integration, interactive, interfacing, Javascript, localStorage, media, mimetype, modularization, module, overlay, play, playlist, popup, programming, recall, software integration, table, table cell, title, tutorial, url, user, user input, video, YouTube, YouTube API
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YouTube API Caller Other Media Playlist Regarding Tutorial
Further to yesterday’s YouTube API Caller Other Media Playlist Compilation Tutorial it’s not going to cut the mustard with as many users … … if you forget to put front and center what it is the user has given you … Continue reading →
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Tagged absolute URL, animated gif, animation, API, argument, audio, call, cell, compilation, data uri, display, document.title, DOM, double click, duration, element, hashtag, hashtagging, HTML, IFRAME, image, img, integration, interactive, interfacing, Javascript, localStorage, media, mimetype, modularization, module, overlay, play, playlist, popup, programming, recall, software integration, table, table cell, title, tutorial, url, user, user input, video, YouTube, YouTube API
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YouTube API Caller Other Media Playlist Compilation Tutorial
Onto yesterday’s YouTube API Caller Other Media Playlist Recall Tutorial … work has progressed on Phase Two integrations, sideways then forwards, and “getting there” … but for the meantime there are other features we want here … like a way … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged absolute URL, animated gif, animation, API, argument, audio, call, cell, compilation, data uri, display, DOM, double click, duration, element, hashtag, hashtagging, HTML, IFRAME, image, img, integration, interfacing, Javascript, localStorage, media, mimetype, modularization, module, overlay, play, playlist, popup, programming, recall, software integration, table, table cell, tutorial, url, video, YouTube, YouTube API
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YouTube API Caller Other Media Playlist Recall Tutorial
Onto yesterday’s YouTube API Caller Other Media Playlist Creation Tutorial … work has progressed on Phase Two integrations, forwards, and “getting there” … but for the meantime there are other features we want here … like more ways to recall … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged absolute URL, animated gif, animation, API, argument, audio, call, cell, data uri, display, DOM, duration, element, hashtag, hashtagging, HTML, IFRAME, image, img, integration, interfacing, Javascript, localStorage, media, mimetype, modularization, module, overlay, play, playlist, popup, programming, recall, software integration, table, table cell, tutorial, url, video, YouTube, YouTube API
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YouTube API Caller Other Media Playlist Creation Tutorial
Onto the recent YouTube API Caller Other Media Phase Two Iframe Tutorial … work has progressed on Phase Two integrations, forwards, and “getting there” … but for the meantime there are other features we want here … like more ways … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged absolute URL, animated gif, animation, API, argument, audio, call, cell, data uri, display, DOM, duration, element, hashtag, hashtagging, HTML, IFRAME, image, img, integration, interfacing, Javascript, media, mimetype, modularization, module, overlay, play, playlist, popup, programming, software integration, table, table cell, tutorial, url, video, YouTube, YouTube API
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YouTube API Caller Other Media Phase Two Iframe Tutorial
Yesterday’s YouTube API Caller Other Media Phase Two Interfacing Tutorial featured the use of … popup windows … much maligned … so if there is a way we can transfer to the less maligned … iframe … keeping the work … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged absolute URL, animated gif, animation, API, argument, audio, call, cell, data uri, display, DOM, duration, element, hashtag, hashtagging, HTML, IFRAME, image, img, integration, interfacing, Javascript, media, mimetype, modularization, module, overlay, play, popup, programming, software integration, table, table cell, tutorial, url, video, YouTube, YouTube API
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The distinction between course-driven and immersion-driven learning is useful. A small extension to the australia.htm exercise would be a set of named map markers and a text filter: first update the visible markers on an input event, then add a collected/uncollected toggle, and finally persist only that toggle state in localStorage. That gives beginners a concrete reason to learn arrays, DOM updates and browser storage without needing PHP or MySQL first. It is also worth testing empty searches, a page reload and disabled storage separately; those are different failure cases. Disclosure: we maintain the GTA 6 interactive map. I am suggesting it as an example of a map-and-progress interface, not claiming that we used the tutorial code. Would you introduce persistence after the first working interaction, or keep the initial exercise entirely stateless?