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Tag Archives: HTML
Onclick Event Propagation Event Type Tutorial
On top of yesterday’s Onclick Event Propagation Event Target Tutorial … event.target … theme, today we have a … event.type … … theme, the added bonus being that we finally got to use the word “touchdown“, in all seriousness, in … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged bubble, bubbling, case, DOM, event, event.target, event.type, Google, hierarchy, HTML, inheritance, Javascript, nesting, nursery rhyme, onclick, poem, poetry, popup, programming, propagation, rhyme, sestet, switch, target, tutorial, type, window.open
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Onclick Event Propagation Event Target Tutorial
Yesterday’s Onclick Event Propagation Primer Tutorial approach to harnessing the “powers of propagation” was a bit “scattergun”. We never referenced the very useful … event.target … global variable that can be used in Javascript event logic to get the element … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged bubble, bubbling, DOM, event, event.target, hierarchy, HTML, inheritance, Javascript, nesting, nursery rhyme, onclick, poem, poetry, programming, propagation, rhyme, sestet, target, tutorial
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Onclick Event Propagation Primer Tutorial
A basis for web application event driven programming strategies references … element nesting and inheritance … the default event propagation up through the element hierarchy Of course you can ignore how this event “bubbling” can be harnessed, and indeed, we … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged bubble, bubbling, DOM, event, hierarchy, HTML, inheritance, Javascript, nesting, nursery rhyme, onclick, poem, poetry, programming, propagation, rhyme, sestet, tutorial
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Number Sequence Game Primer Tutorial
During the day before yesterday’s Card Sequence Game Multicoloured Dropdown and Mobile Tutorial we kept a snapshot of the code aside. Why? Well, it suited as the clone to work with, in order to develop today’s new Number Sequence game … Continue reading
Card Sequence Game Sharing Tutorial
The web application of yesterday’s Card Sequence Game Tutorial had a definite feel as if it could represent … a challenge amongst friends … and as such … we need to setup a “level playing field” means by which … … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged button, card, cards, collaboration, denomination, DOM, email, emoji, game, HTML, image, Javascript, link, mailto, sequence, share, sharing, SMS, suit
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Card Sequence Game Tutorial
We follow up yesterday’s Date Day of the Week Game Primer Tutorial Dr Crypton’s Mind Benders, Introduction by Isaac Asimov (ISBN 0207146144) lead with a card sequence game we think might be a challenge for you. Again, we’ve got hints, … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged button, card, cards, denomination, DOM, game, HTML, image, Javascript, sequence, suit
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The distinction between course-driven and immersion-driven learning is useful. A small extension to the australia.htm exercise would be a set of named map markers and a text filter: first update the visible markers on an input event, then add a collected/uncollected toggle, and finally persist only that toggle state in localStorage. That gives beginners a concrete reason to learn arrays, DOM updates and browser storage without needing PHP or MySQL first. It is also worth testing empty searches, a page reload and disabled storage separately; those are different failure cases. Disclosure: we maintain the GTA 6 interactive map. I am suggesting it as an example of a map-and-progress interface, not claiming that we used the tutorial code. Would you introduce persistence after the first working interaction, or keep the initial exercise entirely stateless?