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Tag Archives: HTML
Javascript Function Overload Primer Tutorial
Today’s blog posting, long in the making, is about Javascript’s function override (or overload) capabilities. We’ve spoken about this before in relation to C++ or Java with these tutorials. So let’s do a simple example first. Take the Javascript global … Continue reading
Posted in eLearning, ESL, Event-Driven Programming, Games, Tutorials
Tagged canvas, ESL, external Javascript, game, games, HTML, HTML5, Javascript, jQuery, overload, override, programming, sentence, tutorial, word
14 Comments
Suffix Ology Primer Tutorial
A lot of nouns in English related to “the study of” have the suffix “ology”. So, today, we team up the wonderful list of mainly scientific nouns that have a suffix of “ology” (thanks) with the HTML canvas element as … Continue reading
WordPress Blog Post WYSIWYG Primer Tutorial
Often get asked if you can blog on WordPress with very little HTML knowledge, in a WYSIWYG (what you see is what you get) approach. The answer we give is … yes … but the results may disappoint without some … Continue reading
Posted in eLearning, Tutorials
Tagged blog, HTML, LibreOffice, posting, save as, tutorial, word processing, Wordpress, Writer Document, WYSIWYG
17 Comments
Javascript Eval Functional Calls Primer Tutorial
As with “associative array” usage in Javascript which we last discussed with Javascript Associative Array Mobile Friendly Tutorial where “names” take precedence over “number” (indexes) … transparency over obfuscation, if you like … and Javascript’s eval() method becomes so important, … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged CSS, CSS3, DOM, eval, event, function, function pointers, HTML, Javascript, method, programming, tutorial
5 Comments


The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.